2019
DOI: 10.1007/978-3-030-11367-4_53
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Gamification for Handing Educational Innovation Challenges

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Cited by 9 publications
(5 citation statements)
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“…Learning from personal experiences, including failures, is pivotal for professional development [47]. Gamification emerges as a valuable tool to address challenges in implementing educational innovations and enhance their effectiveness [48]. The COVID-19 pandemic has necessitated adjustments in educational courses, leading to the discovery of unintended benefits and opportunities [49].…”
Section: Challenges and Opportunities For Educational Innovation (Tea...mentioning
confidence: 99%
“…Learning from personal experiences, including failures, is pivotal for professional development [47]. Gamification emerges as a valuable tool to address challenges in implementing educational innovations and enhance their effectiveness [48]. The COVID-19 pandemic has necessitated adjustments in educational courses, leading to the discovery of unintended benefits and opportunities [49].…”
Section: Challenges and Opportunities For Educational Innovation (Tea...mentioning
confidence: 99%
“…More recent findings show that the use of gamified activities benefits the learning on EE environments. For example, the review and categorization of educational challenges conducted by Yordanova (2020) shows that entrepreneurship is a top priority in education and groups it into the "new skill" cluster of challenges. She also shows how emotional reinforcement, challenges, collections and virtual goods can help in educational innovations in this regard; note, that these elements are found in CAFET.…”
Section: Averages Scores Per Quesɵon (Control Group)mentioning
confidence: 99%
“…One challenge is the increasing failures and unsatisfying results from educational innovations implementation and application, which can be addressed through gamification's diverse elements and characteristics (Kummanee et al, 2020). Another challenge is the need for collaboration among multiple disciplines, which can be facilitated by game-centric methods that encourage design thinking skills and experimentation (Yordanova, 2020). Gamification also offers opportunities for increasing student engagement and motivation in the teaching-learning process, as well as developing leadership skills and promoting collaborative work (Murray et al, 2017).…”
Section: Introductionmentioning
confidence: 99%