“…In addition, the participants reported that the blended learning environment supported with gamification increased motivation as it was influential on experience point, going up in levels, competition, winning awards and being in higher positions in leaderboard. This finding is consistent with the findings of other studies in related literature which reported that gamification have positive influence on motivation (Barata, Gama, Jorge, & Goncalves, 2015;Bell, 2014;Buckley & Doyle, 2014;Dicheva et al, 2015;Kuo & Chuang, 2016;Hamari, 2013;Hamari & Koivisto, 2015;O'Donovan, Gain & Marais, 2013;Sailer, et al, 2017;Tauer & Harackiewicz, 2004). In addition, as mentioned by Zichermann and Cunningham (2011), going up in levels contributed to the participants' feeling of achievement.…”