2020
DOI: 10.18502/acta.v57i10.3249
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Gamification in Radiology: A Systematic Review

Abstract: Radiology gamification articles were examined to determine the purpose and effect of games on the target audience and to provide a basis for researchers who aim to develop a new gamification. The articles related to radiology gamification, games, and simulations were retrieved from databases, including ProQuest, Springer, Cochrane Library, Ovid, PubMed, Scopus, and Web of Science via electronic search. To assess the quality of the articles Prisma and CASP checklists were used. Finally, according to the inclusi… Show more

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“…Education has assumed a new form and meaning in recent years. The traditional teacher-centered approach in which the teacher transferred information in educational settings has changed; now, numerous methods and tools, including gamification, facilitate teaching and learning ( 1 ). Games are product-oriented activities that progress based on pre-determined rules and mostly comprise centralized decision-making.…”
Section: Introductionmentioning
confidence: 99%
“…Education has assumed a new form and meaning in recent years. The traditional teacher-centered approach in which the teacher transferred information in educational settings has changed; now, numerous methods and tools, including gamification, facilitate teaching and learning ( 1 ). Games are product-oriented activities that progress based on pre-determined rules and mostly comprise centralized decision-making.…”
Section: Introductionmentioning
confidence: 99%
“…Even among the resources available to residents that focus on perceptual training, they typically do not focus on providing interpretive training as well 5 . Early studies have demonstrated promising results using gamification in radiology, 6 8 but the research in the field remains limited, especially within the field of perception.…”
Section: Introductionmentioning
confidence: 99%