Abstract:This article deals with the gamification of digitized sporting devices by public actors and their transformative effects on public space in French metropolises. We combine a review of the literature that shows the relation between public space and digitized sporting devices with a conceptual approach to the gamification of sports - based on its three markers: empowerment, enrichment, “ludicization” - and the contexts in which it is used. A multi-site synchronous case study of metropolises provides a taxonomy o… Show more
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