2018
DOI: 10.1145/3197517.3201307
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Gaussian material synthesis

Abstract: Fig. 1. Our system opens up the possibility of rapid mass-scale material synthesis for novice and expert users alike. This method takes a set of user preferences as an input and recommends relevant new materials from the learned distributions. On the left, we populated a scene with metals and minerals, translucent, glittery and glassy materials, each of which was learned and synthesized via our proposed technique. The image on the right showcases rich material variations for more than a hundred synthesized mat… Show more

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Cited by 29 publications
(25 citation statements)
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“…Inspired by the recent success of machine learning for MC denoising [KBS15, BVM∗ 17, CKS∗ 17, VRM∗ 18], light‐field interpolation [KWR16], and for rendering in general [RWG∗ 13, KMM∗ 17, ZWW18], we propose to use a deep network for estimating the sampling PDF from our sparse sets of samples. Deep networks are capable of representing complex, non‐linear relationships, and yet perform well with sparse data like we have in our initial samples.…”
Section: Offline Deep Importance Samplingmentioning
confidence: 99%
“…Inspired by the recent success of machine learning for MC denoising [KBS15, BVM∗ 17, CKS∗ 17, VRM∗ 18], light‐field interpolation [KWR16], and for rendering in general [RWG∗ 13, KMM∗ 17, ZWW18], we propose to use a deep network for estimating the sampling PDF from our sparse sets of samples. Deep networks are capable of representing complex, non‐linear relationships, and yet perform well with sparse data like we have in our initial samples.…”
Section: Offline Deep Importance Samplingmentioning
confidence: 99%
“…Maximov et al [MRF18] introduced the concept of "deep appearance maps", which use a small fully connected network as a material descriptor. Zsolnai-Fehér et al [ZFWW18] use a neural network to render previews of materials with static scene geometry. The inverse problem has also been the focus of recent works [LDPT17, LSC18, DAD * 18] that take an image as input and output estimated BRDF (or SVBRDF) parameters.…”
Section: Statisticalmentioning
confidence: 99%
“…Assigning materials to a complex scene is a laborious process [Chen et al 2015;Zsolnai-Fehér et al 2018]. We can leverage the fact that the distances in our learned feature space correlate with human perception of similarity to provide controllable material suggestions.…”
Section: Materials Suggestionsmentioning
confidence: 99%
“…Given the large number of parameters involved in our perception of materials, many works have focused on individual attributes (such as the perception of gloss [Pellacini et al 2000;Wills et al 2009], or translucency [Gkioulekas et al 2015]), while others have focused on particular applications like material synthesis [Zsolnai-Fehér et al 2018], editing [Serrano et al 2016], or filtering [Jarabo et al 2014]. However, the fundamentally difficult problem of establishing a similarity measure for material appearance remains an open problem.…”
Section: Introductionmentioning
confidence: 99%