2012 IEEE Conference on Computational Intelligence and Games (CIG) 2012
DOI: 10.1109/cig.2012.6374168
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Generating interesting Monopoly boards from open data

Abstract: Abstract-With increasing amounts of open data, especially where data can be connected with various additional information resources, new ways of visualizing and making sense of this data become possible and necessary. This paper proposes, discusses and exemplifies the concept of data games, games that allow the player(s) to explore data that is derived from outside the game, by transforming the data into something that can be played with. The transformation takes the form of procedural content generation based… Show more

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Cited by 8 publications
(7 citation statements)
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“…Note that there is a distinction between a data intensive PCG system and a data-driven PCG system (though a system may indeed be both of these). A data-driven system uses external data to inform the generation of content; for example, a system to create monopoly boards based on real-world demographic data (Friberger and Togelius 2012). This content could then be generated using a dataintensive approach, with data filling in large templates created by a human, or a process-intensive approach, with the data being one of many components that informs the algorithm's decisions.…”
Section: Data Intensive To Process Intensive Systemsmentioning
confidence: 99%
“…Note that there is a distinction between a data intensive PCG system and a data-driven PCG system (though a system may indeed be both of these). A data-driven system uses external data to inform the generation of content; for example, a system to create monopoly boards based on real-world demographic data (Friberger and Togelius 2012). This content could then be generated using a dataintensive approach, with data filling in large templates created by a human, or a process-intensive approach, with the data being one of many components that informs the algorithm's decisions.…”
Section: Data Intensive To Process Intensive Systemsmentioning
confidence: 99%
“…Dissemination of open data is important, since it can provide a substantial basis for argumentation in public speaking or policy making; in the context of education, it strengthens the connection between the concepts and facts taught at school with everyday life, and empowers students to make informed decisions in their life [27]. Friberger and Togelius [44] analyzed thoroughly the different kinds of information which can be used as properties in this context, from geographic data, which is typically readily available and easy to visualize, to demographic, which can be sensitive (in terms of politics). They mention that real-time infrastructure data, such as flight information, are becoming increasingly available and may be more appealing to avid game players since it helps them relate to the actual providers of the data.…”
Section: The Monopoly Game In Educationmentioning
confidence: 99%
“…Data games use freely available information to automatically generate game content [18]. This term was first proposed by Friberger and Togelius, describing a generator that transforms open data into Monopoly (Hasbro, 1935) boards [19]. Data games promote the visualization and interaction of information in creative and/or interesting ways.…”
Section: Data Gamesmentioning
confidence: 99%