Proceedings of the International Working Conference on Advanced Visual Interfaces 2016
DOI: 10.1145/2909132.2909273
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Gestural Text Input Using a Smartwatch

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Cited by 13 publications
(3 citation statements)
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“…Gesture interaction is especially suitable for mobile devices, such as changing the screen display direction by tilting the phone [29] and moving the cursor with gestures [30]. In addition, gesture interaction can also achieve more complex operations, such as text input with gestures on smartwatches [31], identity authentication by recognizing user gestures [32], and access data on virtual bookshelves around users [33]. An important step of using motion gestures is to separate normal smartwatch motion from a user's intended input.…”
Section: Related Workmentioning
confidence: 99%
“…Gesture interaction is especially suitable for mobile devices, such as changing the screen display direction by tilting the phone [29] and moving the cursor with gestures [30]. In addition, gesture interaction can also achieve more complex operations, such as text input with gestures on smartwatches [31], identity authentication by recognizing user gestures [32], and access data on virtual bookshelves around users [33]. An important step of using motion gestures is to separate normal smartwatch motion from a user's intended input.…”
Section: Related Workmentioning
confidence: 99%
“…splitboard [19], Flexy or Swype [5]. An additional method of extending smartwatch interaction has been by exploring gesture-based input [23,48] -with varying levels of successbut by far the most utilised methodology is to simply extend the zone of interaction of a smartwatch by utilising the space on and around the arm, or by adding functionality and screen space to the smartwatch itself.…”
Section: Related Workmentioning
confidence: 99%
“…Modern smartphones use tilt to change screen orientation, an innovation credited to Hinckley et al [15]. Additionally, motion input has also been used for a variety of other input tasks, such as text input [16,19,27,40], controlling a cursor [39], user verification [22], and accessing data on virtual shelves around a user [20].…”
Section: Designing Motion Gesture Inputmentioning
confidence: 99%