Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2012
DOI: 10.1145/2207676.2208583
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Going beyond the surface

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Cited by 40 publications
(4 citation statements)
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“…No compensation was provided. To answer the research questions presented above, the design of the task was based on a basic multi-layer information space alongside the participants' line of sight (see figure 3.3) consisting of randomized integer numbers (each layer displayed one number) similar to [Spindler, Martsch, and Dachselt, 2012]. The conditions varied the number of layers in the available interaction space (which directly correlates with the layers' thickness) as an independent variable with the values of 12, 24, 36, 48, 60 and 72.…”
Section: Methodsmentioning
confidence: 99%
“…No compensation was provided. To answer the research questions presented above, the design of the task was based on a basic multi-layer information space alongside the participants' line of sight (see figure 3.3) consisting of randomized integer numbers (each layer displayed one number) similar to [Spindler, Martsch, and Dachselt, 2012]. The conditions varied the number of layers in the available interaction space (which directly correlates with the layers' thickness) as an independent variable with the values of 12, 24, 36, 48, 60 and 72.…”
Section: Methodsmentioning
confidence: 99%
“…Therefore, it makes sense to constrain movement interactions, and the resolution with which positions are tracked can be reduced. Spindler et al [105] observed that people can reach up to 44 different vertical positions reasonably well. Moreover, they can consider movements with respect to 2D reference planes, usually the horizontal and vertical planes in front of them.…”
Section: Spatial Interaction Using Motion Sensorsmentioning
confidence: 98%
“…Another important stream of research are tools for making devices in interactive spaces spatially-aware [54,73,74,93] and enabling proxemic interactions [56,57]. This requires combinations of sensor hardware and processing software, based on different sensing technologies such as depth sensing cameras [94], radio triangulation [54,57], ultra-sound [47], IR reflectance of mobile screens [73], polarized light [72], or marker-based tracking with IR cameras [56,81,93]. The development, setup, calibration, and maintenance of these tracking systems is typically time consuming, especially since the vast majority is based on experimental prototypes from research labs and only few are available as open source (e.g., [56,73,94]).…”
Section: Tools For Proxemics and Spatially-aware Interactionsmentioning
confidence: 99%