Chapter 1 | An Introduction to Mobile Data VisualizationIn this chapter, several characteristics are proposed that help us identify and describe the scope of mobile data visualization, which stretches beyond an intuitive understanding of the term. The focus lies on those characteristics that, particularly in their extremes, differentiate mobile data visualization from other forms of data visualization. These characteristics give rise to dimensions of a design space for mobile data visualization, against which instances may be classified and positioned. The chapter discusses a number of examples to illustrate how the design space makes it possible to describe and compare mobile visualizations.
Chapter 2 | Responsive Visualization Design for Mobile DevicesThe term responsive describes aspects of a visualization that automatically adapt to changes in, for example, device characteristics, environment, usage context, or data. The chapter discusses aspects of responsive mobile data visualization, and summarizes the types of change that a visualization must respond to and how they can be sensed on mobile devices. Ten responsive visualization design strategies are reviewed, including adaptations of scale, layout, and visual encoding, as well as attentional cues and specific interactions. The chapter concludes with future research directions pertaining to responsive visualization design for mobile devices and beyond.
Chapter 3 | Interacting with Visualization on Mobile DevicesThis chapter characterizes how interacting with data visualization using mobile devices, specifically a phone or tablet, differs from analogous experiences using a PC. An overview of the topic is provided, which is organized by interaction modality, beginning with touch interaction and subsequently discussing instances of voice interaction and spatial interaction. As an outlook, the chapter envisions compelling opportunities for future mobile data visualization research, inspired by recent developments in the field of mobile human-computer interaction.
Chapter 4 | 3D Mobile Data VisualizationThis chapter surveys the space of three-dimensional (3D) mobile visualizations, that is, 3D abstract or spatial data on mobile 2D displays or 3D head-mounted displays. As a playful "case study" a scenario from the film Aliens is used, where the marines are overrun by aliens in the ceiling, as their mobile visualization device fails to show them the height dimension of the space around them. This example is used to illustrate how different mobile and 3D interaction techniques could have prevented the misunderstanding, using both hypothetical descriptions of the improved movie action and a scientific discussion of these scenarios and their implications. Preface xix Chapter 9 | Reflections on Ubiquitous VisualizationThis chapter provides an outlook into the future of mobile visualization, where we anticipate to see a growing emphasis on ubiquitous visualization. An overview of research in ubiquitous visualization is synthesized from the interviews with four renowned...