1999
DOI: 10.1007/10705432_9
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Going Public: Collaborative Systems Design for Multidisciplinary Conversations

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Cited by 7 publications
(2 citation statements)
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“…This approach involves augmenting physical objects with computer power and integrating the design of computer applications with the design of physical space (Wellner, Mackay, and Gold, 1993;Streitz, Rexroth and Holmer, 1997). Examples include different kinds of electronic tables (Streitz, Tandler, Müller-Tomfelde and Konomi, 2001;Scaife, Halloran, and Rogers, 2002;Rodden et al, 2003;Halloran, Rogers, Rodden, and Taylor, 2003), and entire electronic meeting rooms (Nunamaker, Dennis, Valacich, Vogel and George, 1991;Streitz, Rexroth and Holmer, 1997;Geisler, Rogers and, Tobin, 1999;Sundholm, Artman and Ramberg, 2004).…”
Section: Computers In Sociable Usementioning
confidence: 99%
See 1 more Smart Citation
“…This approach involves augmenting physical objects with computer power and integrating the design of computer applications with the design of physical space (Wellner, Mackay, and Gold, 1993;Streitz, Rexroth and Holmer, 1997). Examples include different kinds of electronic tables (Streitz, Tandler, Müller-Tomfelde and Konomi, 2001;Scaife, Halloran, and Rogers, 2002;Rodden et al, 2003;Halloran, Rogers, Rodden, and Taylor, 2003), and entire electronic meeting rooms (Nunamaker, Dennis, Valacich, Vogel and George, 1991;Streitz, Rexroth and Holmer, 1997;Geisler, Rogers and, Tobin, 1999;Sundholm, Artman and Ramberg, 2004).…”
Section: Computers In Sociable Usementioning
confidence: 99%
“…Another project that implements the pattern is the Bluespace workspace (Lai et al, 2002), which provides users with a number of different screens and display surfaces, including an Everywhere Display projector, which allow users to display graphics on any surface of their choice. The Design Conference Room, Collaborative Classroom and Reconfigurable Collaboration Network (Geisler et al, 1999) also implements the pattern, and so does the i-Lounge (Sundholm, Artman & Ramberg, 2004), which is an interactive design studio with wall-sized public displays, digital tables and private workstations. Figure 4 depicts a prototype game platform utilizing multiple devices to create private, semi-public and public states.…”
Section: ◊ ◊ ◊mentioning
confidence: 99%