2019
DOI: 10.4018/978-1-5225-8939-6.ch015
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Google Trends Metadata as a Revenue Indicator for Digital Marketing Activities in Spanish Businesses

Abstract: The digital world is changing at an extraordinary phase. The never-ending advances in new information and communication technologies (ICT) have more than ever changed the way in which we live, communicate, and process information. This has reshaped our habits to cope with a world constantly demanding new daily virtual experiences. People of all ages are in need to grip these experiences in one way or another. Regarding the advances in ICT, the internet alongside digital and social media have created whole new … Show more

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Cited by 3 publications
(1 citation statement)
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“…While the field of analytics continues to grow, a surplus of data keeps being spawned and the limitations to capitalize on such data usage remain greatly unexplored (J€ arvinen and Karjaluoto, 2015;J€ arvinen et al, 2012). Data analytics is expected to provide valuable insights (Desouza and Jacob, 2017;Fosso Wamba et al, 2015;Janssen and Kuk, 2016;Kyriazis et al, 2020;Palma-Ruiz and G omez-Martínez, 2019). Consequently, there is a need to develop models and methods that are inclusive in terms of information and various stakeholders, involve reasonable analysis and synthesis, and are quick (Bryson et al, 2010, p. 13).…”
Section: Data Analytics and The Gaming Industrymentioning
confidence: 99%
“…While the field of analytics continues to grow, a surplus of data keeps being spawned and the limitations to capitalize on such data usage remain greatly unexplored (J€ arvinen and Karjaluoto, 2015;J€ arvinen et al, 2012). Data analytics is expected to provide valuable insights (Desouza and Jacob, 2017;Fosso Wamba et al, 2015;Janssen and Kuk, 2016;Kyriazis et al, 2020;Palma-Ruiz and G omez-Martínez, 2019). Consequently, there is a need to develop models and methods that are inclusive in terms of information and various stakeholders, involve reasonable analysis and synthesis, and are quick (Bryson et al, 2010, p. 13).…”
Section: Data Analytics and The Gaming Industrymentioning
confidence: 99%