Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware 1998
DOI: 10.1145/285305.285311
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Gouraud bump mapping

Abstract: In this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting, but instead uses Gouraud interpolated triangles. The bump mapping effect is applied by blending the calculated per pixel bump map color onto the fragment's color. This allows realtime animated distant light-sources to react on the specified bump map. The paper further investigates a number of different variants of recently proposed bump engines. These variants range from lowend PC sol… Show more

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Cited by 11 publications
(1 citation statement)
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“…Some researchers [14,26,31] built or proposed dedicated graphics hardware to implement bump maps, while others [25] use multipass techniques to realize bump maps with traditional graphics hardware. In contrast to bump maps, which define the variation of the surface normal in terms of a bump height, normal maps directly specify the direction of the surface normal.…”
Section: Previous Workmentioning
confidence: 99%
“…Some researchers [14,26,31] built or proposed dedicated graphics hardware to implement bump maps, while others [25] use multipass techniques to realize bump maps with traditional graphics hardware. In contrast to bump maps, which define the variation of the surface normal in terms of a bump height, normal maps directly specify the direction of the surface normal.…”
Section: Previous Workmentioning
confidence: 99%