Lecture Notes in Computer Science
DOI: 10.1007/978-3-540-77105-0_9
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Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games

Abstract: We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zerosum sequential games of imperfect information. The algorithm is a first-order gradient method based on modern smoothing techniques for non-smooth convex optimization. The algorithm requires O(1/) iterations to compute an-equilibrium, and the work per iteration is extremely low. These features enable us to find approximate Nash equilibria for sequential games with a tree representation of about 10 10 n… Show more

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Cited by 33 publications
(29 citation statements)
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“…Examples of such representations (other than the extensive form) include graphical games (Kearns et al, 2001), action-graph games (Bhat and Leyton-Brown, 2004;Leyton-Brown and Tennenholtz, 2003), and multiagent influence diagrams (Koller and Milch, 2001). While changing the way the game is represented does not change it strategically, 11 it does affect the computational complexity of solving the game (Gottlob et al, 2003;Schoenebeck and Vadhan, 2006). However, as long as the representation can capture any game, the computational problem cannot become any easier than under the straightforward representation.…”
Section: Conclusion and Future Researchmentioning
confidence: 99%
“…Examples of such representations (other than the extensive form) include graphical games (Kearns et al, 2001), action-graph games (Bhat and Leyton-Brown, 2004;Leyton-Brown and Tennenholtz, 2003), and multiagent influence diagrams (Koller and Milch, 2001). While changing the way the game is represented does not change it strategically, 11 it does affect the computational complexity of solving the game (Gottlob et al, 2003;Schoenebeck and Vadhan, 2006). However, as long as the representation can capture any game, the computational problem cannot become any easier than under the straightforward representation.…”
Section: Conclusion and Future Researchmentioning
confidence: 99%
“…1 Given the further developments in linear programming in the past century [10,11], we now have efficient algorithms for computing equilibria in zero-sum games, even in very large ones such as poker [6,7].…”
Section: Introductionmentioning
confidence: 99%
“…This assumption is similar to a typical bounded-payoff assumption made in the MWU protocol. 7 We assume without loss of generality that the players know the identity of the "row" player and of the "column" player. We make this assumption to allow for protocols that are asymmetric in the order of moves of the players.…”
mentioning
confidence: 99%
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“…That game tree size has required us to use the approximation version of GameShrink discussed in Section 5 . More recently we have also applied other lossy abstraction techniques [Gilpin and Sandholm 2007;Gilpin et al 2007b] and custom equilibrium-finding algorithms [Gilpin et al 2007a] to that problem. These techniques have yielded highly competitive software programs for that game.…”
Section: Conclusion and Discussionmentioning
confidence: 99%