Volume 4: 24th Computers and Information in Engineering Conference 2004
DOI: 10.1115/detc2004-57718
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Grasp Identification and Multi-Finger Haptic Feedback for Virtual Assembly

Abstract: The sense of touch is an important way for humans to feel the world. It is very important to provide realistic haptic feedback in virtual assembly applications as to enhancing immersion experience and improving efficiency. This paper presents a novel approach for grasp identification and multi-finger haptic feedback for virtual assembly. Firstly, the Voxmap-PointShell (VPS) algorithm is adapted and utilized to detect collisions between a dexterous virtual hand and a mechanical component or between two mechanic… Show more

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Cited by 9 publications
(7 citation statements)
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“…Some years later, the VADE system was extended to support the bouncing of parts when they collide with other parts [7]. Wan and Zhu created a Multi-Modal Immersive Virtual Assembly System (MIVAS) which allows the user to feel the size and shape of a part by providing force feedback by means of a CyberGrasp haptic device [8] [9]. Collaborative Haptic Assembly Simulator (CHAS) is one reported work that investigates assembly/disassembly simulation of mechanical components in a collaborative virtual environment [10].…”
Section: Literature Reviewmentioning
confidence: 99%
“…Some years later, the VADE system was extended to support the bouncing of parts when they collide with other parts [7]. Wan and Zhu created a Multi-Modal Immersive Virtual Assembly System (MIVAS) which allows the user to feel the size and shape of a part by providing force feedback by means of a CyberGrasp haptic device [8] [9]. Collaborative Haptic Assembly Simulator (CHAS) is one reported work that investigates assembly/disassembly simulation of mechanical components in a collaborative virtual environment [10].…”
Section: Literature Reviewmentioning
confidence: 99%
“…V-COLLIDE [177] giving birth to the H-COLLIDE [142,143] haptic module, and RAPID [139] used in MIVAS [360,399]. Among other BVH methods are discrete oriented polytope (DOP) tree-based methods [215,392] which are generalizations of AABB trees with cubic bounding boxes to convex polytope bounding volumes.…”
Section: Collision Detectionmentioning
confidence: 99%
“…The geometric constraints can be either extracted and imported from the CAD model-i.e., manually specified by the CAD user (e.g., the designer)-or specified on-the-fly within the VE-i.e., manually specified by the VE operator (e.g., the inspector)-using a variety of constraint management systems developed for VR-CAD applications [247,271,272]. For example, VADE [191,194,196] and MIVAS [360,399] directly imported pre-defined constraint information from Pro/ENGINEER CAD models. The later versions of SHARP [322,323] used the Dimensional Constraint Manager (DCM) module of Siemens' D-Cubed for defining and solving geometric constraints within the VE itself.…”
Section: Geometric Constraintsmentioning
confidence: 99%
“…The VADE models part behaviors by importing constraints and model data from the CAD packages. Similar research by Wan et al (2004) has been conducted at Zhejiang University in creating a multi-modal immersive virtual assembly system and Grasp identification and multi-finger Haptic feedback for virtual assembling (Zhu et al, 2004). Until stages, however, most of DMU systems do not include complex robotic manipulators inside virtual environments with Haptic interface support and most of robotic simulators (Miller et al, 2004;Klingstam and Gullander, 1999) do not allow online analyses with real-time VR technologies.…”
Section: Introductionmentioning
confidence: 99%