2012
DOI: 10.2478/v10237-012-0006-6
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Hawk Eye: A Logical Innovative Technology Use in Sports for Effective Decision Making

Abstract: Hawk Eye: A Logical Innovative Technology Use in Sports for Effective Decision Making The present study aims at explaining hawk eye technology in sports with regard to their latest trends in the sporting arena. This is one of the most commonly used technologies in the various sports. It has been put to a variety of uses, such as providing a way to collect interesting statistics, construct very suggestive visual representations of the game play and even helping viewers to better understand the umpiring … Show more

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Cited by 44 publications
(33 citation statements)
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“…Officiating technologies such as multiple camera-based ball trajectory analysis, electronic field manipulation, and video replays have already been used in some major sports. For example, Hawk-Eye [3] is used in many ball-games officiating as a support for the umpire, where several high-speed cameras are situated around the court to determine where the ball has bounced and whether it is in or out within five seconds of the bounce. GoalControl-4D is a vision-based system used in soccer featuring 14 high-speed cameras located around the pitch and directed at both goals.…”
Section: Sports Officiatingmentioning
confidence: 99%
See 1 more Smart Citation
“…Officiating technologies such as multiple camera-based ball trajectory analysis, electronic field manipulation, and video replays have already been used in some major sports. For example, Hawk-Eye [3] is used in many ball-games officiating as a support for the umpire, where several high-speed cameras are situated around the court to determine where the ball has bounced and whether it is in or out within five seconds of the bounce. GoalControl-4D is a vision-based system used in soccer featuring 14 high-speed cameras located around the pitch and directed at both goals.…”
Section: Sports Officiatingmentioning
confidence: 99%
“…The players in question must bring the argument to an end, which means the other matches are interrupted for a while. To solve similar problems in sports such as tennis and soccer, sensing technologies such as Hawk-Eye [3] and GoalControl-4D * 1 have been used in recent years. These technologies would be applicable to competitive karuta, but it is difficult to install the system from the viewpoints of cost and physical problems so that all matches in * 1 http://goalcontrol.de/en/ the room can be monitored.…”
Section: Introductionmentioning
confidence: 99%
“…In the past few decades, researchers and engineers have developed quite a few technologies, one 51 of the prominent ones being Hawkeye, as explored by Bal and Dureja [1], for assisting the 52 umpire in making decisions. These solutions have mostly involved the use of multiple high 53 resolution and high frame rate cameras.…”
mentioning
confidence: 99%
“…Break point was also analyzed to inspect players' tactical effectiveness during this critical moment (O'Donoghue, 2012). Moreover, thanks to the advance in technology that permits the caption of ball movement (Bal & Dureja, 2012), a recent study took one step further to measure and cluster the serve and shot directions, speeds, landing locations and in-and out-bound angles performed by male and female players during Grand Slam tennis (Kovalchik & Reid, 2018). This research increased the knowledge of tactical performance in the highest level of tennis and provided a framework for characterizing playing style and designing a more representative practice.…”
Section: Research Backgroundmentioning
confidence: 99%
“…It not only enables us to obtain players' actual physical performance (movement techniques distance covered, running speed, acceleration, deceleration) during competition (Galé-Ansodi, Castellano, & Usabiaga, 2017;Hughes & Meyers, 2005), but most importantly, it fills the blank where only discrete description of players' decisions was investigated. With the incoporation of new playertracking innovations that are non-invasive and capable of capturing and processing player movment accurately during match, players' spatiotemporal relationships in respect of the interactive coordination could be assessed and understood (Bal & Dureja, 2012;Pereira, van Emmerik, Misuta, Barros, & Moura, 2018). Some preliminary attempts haven been made in tennis to extract useful information from the massive tracking data and to identify the interplayer dynamics during baseline rally (Carvalho et al, 2013;Carvalho et al, 2014;Martinez-Gallego et al, 2013).…”
Section: Research Backgroundmentioning
confidence: 99%