Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2000
DOI: 10.1145/332040.332432
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Hedonic and ergonomic quality aspects determine a software's appeal

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Cited by 324 publications
(260 citation statements)
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“…Ergonomic quality comprises quality dimensions that are related to traditional usability, i.e. efficiency and effectiveness [11]. Hedonic quality comprises quality dimensions with no obvious relation to the task the user wants to accomplish with the system, such as originality, innovativeness, beauty etc.…”
Section: Types Of Aestheticsmentioning
confidence: 99%
See 1 more Smart Citation
“…Ergonomic quality comprises quality dimensions that are related to traditional usability, i.e. efficiency and effectiveness [11]. Hedonic quality comprises quality dimensions with no obvious relation to the task the user wants to accomplish with the system, such as originality, innovativeness, beauty etc.…”
Section: Types Of Aestheticsmentioning
confidence: 99%
“…Hedonic quality plays a substantial role in forming users judgment of appeal and it should be explicitly taken into account when designing a software system [11]. In [17], authors presented a technique used for creating a new kind of tools for 3D drawing.…”
Section: System Designmentioning
confidence: 99%
“…To fit computing applications into everyday life, one should not only consider functional aspects. Social, personal and emotional engagement and expression, along with ease of use and efficiency, must be taken into account when designing interactive home systems, thus considering the total user experience [7,24,27].…”
Section: Related Workmentioning
confidence: 99%
“…Participants were asked to repeatedly set the atmosphere using the tangible, speech, and touch screen interfaces alternatively. Because of the experience-oriented nature of the home environment, the interfaces were not only judged on ergonomic quality (EQ), but also on the dimensions of hedonic quality (HQ), appeal (A) and trust (T) [7]. These measures are explained below.…”
Section: Comparative User Studymentioning
confidence: 99%
“…Subjective experience is a major factor in the success of an interactive system -a person"s willingness to use (or re-use) an application is strongly influenced by the perceived enjoyment of doing so (Carroll, 1987;Davis et al, 1992;Hassenzahl et al, 2000;Malone, 1980;Venkatesh et al, 2003). Understanding the factors that influence user assessment of subjective experience is therefore a key objective for research in Human-Computer Interaction (HCI).…”
Section: Introductionmentioning
confidence: 99%