2020
DOI: 10.1109/jiot.2020.2985694
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Hierarchical Incentive Mechanism Design for Federated Machine Learning in Mobile Networks

Abstract: In recent years, the enhanced sensing and computation capabilities of Internet of Things (IoT) devices have opened the doors to several mobile crowdsensing applications. In mobile crowdsensing, a model owner announces a sensing task following which interested workers collect the required data. However, in some cases, a model owner may have insufficient data samples to build an effective machine learning model. To this end, we propose a Federated Learning based privacy preserving approach to facilitate collabor… Show more

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Cited by 177 publications
(68 citation statements)
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References 52 publications
(66 reference statements)
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“…[15]'s scheme is based on the non-cooperative game model, and their incentive model is designed based on the VCG mechanism, which is the opposite concept of the non-cooperative game approach. Their scheme outperforms the schemes proposed in [49], [62], [67].…”
Section: Mechanism Design Based Mechanismsmentioning
confidence: 91%
See 1 more Smart Citation
“…[15]'s scheme is based on the non-cooperative game model, and their incentive model is designed based on the VCG mechanism, which is the opposite concept of the non-cooperative game approach. Their scheme outperforms the schemes proposed in [49], [62], [67].…”
Section: Mechanism Design Based Mechanismsmentioning
confidence: 91%
“…In crowd-sensing, the presence of insufficient data samples makes it difficult to train efficient ML models. Lim et al [49] argue that the previously proposed schemes only consider a single MO which may not be always the case. They proposed a hierarchical incentive scheme for FL using contract and game theory to facilitate collaborative ML among multiple MOs.…”
Section: A Contract Theory Based Mechanismsmentioning
confidence: 99%
“…Here, users run classification and regression tree models at local devices and then offload the computed updates to the cloud for averaging protected by a security protocol built on the edge layer. Given a crowdsourcing/crowdsensing system, the work in [96] focuses on designing an incentive mechanism [97] by analyzing the interactions between the participating clients and the aggregator at an edge server to minimize learning costs. To be clear, each client selects a learning strategy for solving its local sub-problem to ensure desired accuracy with lowest participation costs, while the central server builds a utility function by averaging local updates to offer reward to the clients.…”
Section: E Fl For Iot Mobile Crowdsensingmentioning
confidence: 99%
“…If the complete sensor observation data can be transmitted to the master node, the difference information between signals can be fully reflected, and the global optimization of RF-FI can be realized. Therefore, RF-FI based on distributed networks has strong application value [7]- [10].…”
Section: Radio Frequency Fingerprint Collaborative Intelligent Identification Using Incremental Learningmentioning
confidence: 99%