2014 IEEE Conference on Computer Vision and Pattern Recognition 2014
DOI: 10.1109/cvpr.2014.292
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High Quality Photometric Reconstruction Using a Depth Camera

Abstract: In this paper we present a depth-guided photometric 3D reconstruction method that works solely with a depth camera like the Kinect. Existing methods that fuse depth with normal estimates use an external RGB camera to obtain photometric information and treat the depth camera as a black box that provides a low quality depth estimate. Our contribution to such methods are two fold. Firstly, instead of using an extra RGB camera, we use the infra-red (IR) camera of the depth camera system itself to directly obtain h… Show more

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Cited by 49 publications
(24 citation statements)
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“…Another typical situation is when, given both a coarse depth estimate and an accurate normal estimate, one would like to "merge" them in order to create a highquality depth map. Such a problem arises, for instance, when refining the depth map of an RGB-D sensor (e.g., a Kinect) by means of shape-from-shading [42], photometric stereo [25] or shape-from-polarization [32]. In such cases, we may set z 0 to the coarse depth map, and tune λ so as to merge the coarse and fine estimates in the best way.…”
Section: Choosing λ and Zmentioning
confidence: 99%
See 1 more Smart Citation
“…Another typical situation is when, given both a coarse depth estimate and an accurate normal estimate, one would like to "merge" them in order to create a highquality depth map. Such a problem arises, for instance, when refining the depth map of an RGB-D sensor (e.g., a Kinect) by means of shape-from-shading [42], photometric stereo [25] or shape-from-polarization [32]. In such cases, we may set z 0 to the coarse depth map, and tune λ so as to merge the coarse and fine estimates in the best way.…”
Section: Choosing λ and Zmentioning
confidence: 99%
“…In such cases, we may set z 0 to the coarse depth map, and tune λ so as to merge the coarse and fine estimates in the best way. Non-uniform weights may be used, in order to lower the influence of outliers in the coarse depth map [25].…”
Section: Choosing λ and Zmentioning
confidence: 99%
“…There are numerous existing works that partially or completely reflect these three aspects. Combinations that have been explored previously include: combining a laser scan with PS [31], multi-view stereo with SfS [42] or PS [47,19,7], consumer depth sensing with SfS [44,14,43], and consumer depth sensing with PS [48,15,40]. If high-quality surface normals are not available, fusing a sequence of overlapping depth maps is a popular approach to produce a smooth surface for various interactive applications [17] or large-scale, real-time surface reconstruction [32].…”
Section: Related Workmentioning
confidence: 99%
“…There are dozens of papers that combine low-quality depth maps with surface normal maps obtained from SfS or PS. Well-regarded papers include [44,14,43] using SfS, and [31,15] using PS. As a complementary technique, we propose the first use of surface normals from polarization to enhance depth maps.…”
Section: Introductionmentioning
confidence: 99%
“…They analyze the discriminative characteristics of NIR images and experimentally show the albedo (surface reflectance) simplicity in the NIR wavelength of various materials. In [4,5], they propose the shape refinement methods using the photometric cues in NIR images. They show the high-quality shape recovery results, however they need an additional depth camera to obtain the results.…”
Section: Related Workmentioning
confidence: 99%