Proceedings of the 23rd Western Canadian Conference on Computing Education 2018
DOI: 10.1145/3209635.3209636
|View full text |Cite
|
Sign up to set email alerts
|

"Hour of code" With Virtual Reality

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 1 publication
0
2
0
Order By: Relevance
“…Reasons are often given to engage students with this innovative and interesting technology and enable them to see their developments in a more appealing way (see also the Hour of Code for Virtual Reality project [21]). This is becoming increasingly important as students can easily experience their VR applications on their smartphones.…”
Section: Corner Cases: Vr Projects As a Teaching Toolmentioning
confidence: 99%
See 1 more Smart Citation
“…Reasons are often given to engage students with this innovative and interesting technology and enable them to see their developments in a more appealing way (see also the Hour of Code for Virtual Reality project [21]). This is becoming increasingly important as students can easily experience their VR applications on their smartphones.…”
Section: Corner Cases: Vr Projects As a Teaching Toolmentioning
confidence: 99%
“…Learning activities and practical experiments, which are often too expensive, too dangerous, or simply too time-consuming to be conducted in a real classroom, can be replaced by virtual experiences, especially in the STEM area. The translation of these experiences into immersive virtual realities can be highly beneficial for students, because the sense of being physically, socially, and personally present in the virtual environment contributes to the learning processes [1,3,21].…”
Section: Introductionmentioning
confidence: 99%