2021
DOI: 10.1108/jrim-12-2020-0269
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How playable ads influence consumer attitude: exploring the mediation effects of perceived control and freedom threat

Abstract: Purpose The playable ad is a new type of digital advertising that combines interactivity with gamification. Guided by psychological reactance theory, this study aims to explore the psychological processes and effects of playable ads on consumers’ perceived control and product attitudes. Design/methodology/approach This paper conducted two experiments to examine the relationship between playable ads, perceived control and product attitude. This paper also applied psychological reactance theory and investigate… Show more

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Cited by 23 publications
(24 citation statements)
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References 34 publications
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“…Chattaraman et al , 2014). For instance, studies demonstrate that interactivity positively affects constructs such as consumers' perceptions of usefulness and enjoyment (Yim et al , 2017), attitudes (Hu and Wise, 2021) and online buying activity (Kim and LaRose, 2004). A meta-analysis of 63 studies on web interactivity underlines this notion and shows that it is positively correlated with attitudes and desirable behavioral intentions of consumers (Yang and Shen, 2018).…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 99%
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“…Chattaraman et al , 2014). For instance, studies demonstrate that interactivity positively affects constructs such as consumers' perceptions of usefulness and enjoyment (Yim et al , 2017), attitudes (Hu and Wise, 2021) and online buying activity (Kim and LaRose, 2004). A meta-analysis of 63 studies on web interactivity underlines this notion and shows that it is positively correlated with attitudes and desirable behavioral intentions of consumers (Yang and Shen, 2018).…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 99%
“…According to Reactance Theory (Brehm, 1966), people are easier to persuade when they feel free to make their own choices (e.g. through interactive content, see Hu and Wise, 2021) than when they feel threatened in this freedom (e.g. by non-interactive ads; see Edwards et al , 2002).…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 99%
See 1 more Smart Citation
“…As the outcome of reactance, people may express various negative behaviors, such as indicating opposition, reducing preferences, denigrating the threatening persons as an active reaction, or searching for alternative freedoms, abandoning the original freedom in a passive reaction [23]. The research [24] has also supported psychological reactance theory by showing that increased perceived control reduced perceived freedom threat and consequently alleviated consumers' psychological reactance toward advertising messages.…”
Section: Social Aspects Of Snss As a Tentative Construct For Reactancementioning
confidence: 92%
“…Oyun-içi reklamların birincil hedef kitlesi oyun oynarken markalı içerikle karşılaşan dijital oyuncular olmaktadır (Hu & Wise, 2021). Geleneksel mecralarda olduğu gibi dijital mecralarda ve oyunlarda da hedef kitle içerisinde yer alan izleyici ve kullanıcılar etraflarını çepeçevre saran reklam mesajlarından kaçınma eğilimi göstermektedir.…”
Section: Oyun-içi Reklamlarunclassified