2013
DOI: 10.1007/978-3-642-39253-5_15
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How to Design Experiences: Macro UX versus Micro UX Approach

Abstract: User Experience (UX) can be achieved by a user-related product's purpose (Macro UX) as well as by pleasant embodiment design in detail concerning material, usability and interface (Micro UX). Existing approaches mostly represent the Macro UX approach and therefore demand influencing the whole development process, in particular the early stage of goal setting. Furthermore, they are often psychology-driven. For that reason they are hardly implemented in industrial practice. We observe that most development proje… Show more

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Cited by 13 publications
(4 citation statements)
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“…As such, the level of detail illustrated and the resolution of an interaction (the number of sketches used to illustrate the steps of a given interaction) are such that some of this detail is difficult to discern. In comparison with Be-Level TAs (needs), which are often considered at the outset of the design process, the detail described in the Motor-Level framework is potentially yet to be imagined; von Saucken et al (2013) coined the term Micro-UX scale to describe more detailed physical elements of UX. We contend that the storyboard analyzed offers a macro-scale depiction of experience and hence a limited communication of these characteristics is not surprising.…”
Section: Discussionmentioning
confidence: 99%
“…As such, the level of detail illustrated and the resolution of an interaction (the number of sketches used to illustrate the steps of a given interaction) are such that some of this detail is difficult to discern. In comparison with Be-Level TAs (needs), which are often considered at the outset of the design process, the detail described in the Motor-Level framework is potentially yet to be imagined; von Saucken et al (2013) coined the term Micro-UX scale to describe more detailed physical elements of UX. We contend that the storyboard analyzed offers a macro-scale depiction of experience and hence a limited communication of these characteristics is not surprising.…”
Section: Discussionmentioning
confidence: 99%
“…The term originates from the concept of usability, thus it's scope goes beyond the notion of usability. In academia, it is commonly agreed that the general objective of UX is to provide positive experiences instead of just avoiding bad ones by improving usability when interacting with a product (Roto et al, 2009;Saucken et al, 2013). Kim et al (2011) therefore elaborate on fulfilling psychological needs to create a positive UX.…”
Section: Usability and Ux And Its Role In The Automotive Industrymentioning
confidence: 99%
“…Kim et al (2011) therefore elaborate on fulfilling psychological needs to create a positive UX. The user's internal state, the system's functional, aesthetic, and symbolic attributes, and the environment and context of use influence the perceived UX (Hassenzahl & Tractinsky, 2006;Saucken et al, 2013a). Such a comprehensive and diverse understanding of UX leads to challenges in the practical implementation (Väänänen et al, 2008).…”
Section: Usability and Ux And Its Role In The Automotive Industrymentioning
confidence: 99%
“…Users of products in everyday life, although concerned about practical and pragmatic issues, care more about about how products enhance and mediate daily experiences. So when talking about experiences this encompasses: emotions, interactions and user-productcontext relationship over time [17,18,19,20]. Experience design is relevant for PMDs as emotional experiences have a significant role to play in how people feel about themselves and about their health and can promote as well as hinder personal health [21].…”
Section: Experience and Designmentioning
confidence: 99%