Proceedings 6th IEEE International Workshop on Robot and Human Communication. RO-MAN'97 SENDAI
DOI: 10.1109/roman.1997.647003
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How to model behavioural and cognitive complexity in human-computer interaction with Petri nets

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Cited by 12 publications
(17 citation statements)
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“…In terms of cognition, complexity relates to how we differentiate and integrate perceptual input to enable us to build analogies so that we can deal with a persistently changing world [Rauterberg 1996]. The more complex our comprehension of the context, the more data we can parse at a time; this is also defined as chunking [Miller 1956].…”
Section: Player Interaction As An Information Systemmentioning
confidence: 99%
“…In terms of cognition, complexity relates to how we differentiate and integrate perceptual input to enable us to build analogies so that we can deal with a persistently changing world [Rauterberg 1996]. The more complex our comprehension of the context, the more data we can parse at a time; this is also defined as chunking [Miller 1956].…”
Section: Player Interaction As An Information Systemmentioning
confidence: 99%
“…The following concept is based on psychological work on the issue of "cognitive complexity" [Rauterberg, 1992[Rauterberg, , 1995[Rauterberg, , 1996[Rauterberg, , 1997 which originally has been developed for the evaluation of interaction complexity of computer programs. It uses a complexity measure ftrst introduced by McCabe [1976] based on the states and transitions of a computer program.…”
Section: Methodsmentioning
confidence: 99%
“…In the paper "How to measure cognitive complexity in HCI" Rauterberg (1996) transferred the broad definition of cognitive complexity into the context of HCI. Accordingly, "the complexity of the user's mental model of the dialog system is given by the number of known dialog contexts ("constructs") on one hand and by the number of known dialog operations ("relationships") on the other hand" [4].…”
Section: Related Workmentioning
confidence: 99%
“…Accordingly, "the complexity of the user's mental model of the dialog system is given by the number of known dialog contexts ("constructs") on one hand and by the number of known dialog operations ("relationships") on the other hand" [4]. A GUI with a defined level of complexity will be perceived differently by expert and novice users.…”
Section: Related Workmentioning
confidence: 99%