2018
DOI: 10.1088/1757-899x/288/1/012148
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Implementation of STEAM Education to Improve Mastery Concept

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Cited by 26 publications
(20 citation statements)
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“…Market demands in the 21 st century require employees to have capabilities in critically overcoming problems and producing creative solutions (Nakano & Wechsler, 2018). At the same time, they must also have a full mastery in sciences, technology, engineering and mathematics (Liliawati et al, 2018). Therefore, teaching-learning processes must meet the standard needs of graduates in this century by providing students with high-level thinking skills.…”
Section: Introductionmentioning
confidence: 99%
“…Market demands in the 21 st century require employees to have capabilities in critically overcoming problems and producing creative solutions (Nakano & Wechsler, 2018). At the same time, they must also have a full mastery in sciences, technology, engineering and mathematics (Liliawati et al, 2018). Therefore, teaching-learning processes must meet the standard needs of graduates in this century by providing students with high-level thinking skills.…”
Section: Introductionmentioning
confidence: 99%
“…Berdasarkan hasil validitas terhadap LKPD yang dikembangkan pada gambar 5, menunjukkan bahwa LKPD berbasis STEM yang dikembangkan berada pada kategori sangat valid dengan nilai rata-rata indeks validitas 0,97 sehingga dapat digunakan untuk melatihkan keterampilan berpikir kreatif peserta didik. Hasil tersebut sesuai dengan penelitian sebelumnya yang menerapkan LKPD berpendekatan STEM dapat meningkatkan motivasi belajar peserta didik, aktivitas peserta didik, keterampilan berpikir kreatif, penguasaan konsep, kemampuan menjelaskan sebab-akibat, dan meningkatkan kompetensi belajar peserta didik (Sari et al, 2019;Liliawati et al, 2018).…”
Section: Pembahasanunclassified
“…Science, Technology, Engineering, Art, Mathematics (STEAM) education, as a popular pedagogical approach to teaching, seems to have the potential to improve the creativity of students (Liliawati et al, 2018 ). STEAM education can be defined as “education for increasing students' interest and understanding in scientific technology and for growing STEAM literacy based on scientific technology and the ability to solve problems in the real world” (Kofac, 2017 , p. 3).…”
Section: Introductionmentioning
confidence: 99%