“…Drossos, Giaglis, Lekakos, Kokkinaki, & Stavraki, 2007). Entertainment which is related to humorous content and numerous types of interactive games, enhances involvement and creates a value in the minds of the consumers (Tsang, Ho, & Liang, 2004;Haghirian et al, 2005;Merisavo, Vesanen, Arponen, Kajalo, & Raulas, 2006;Vatanparast & Asil, 2007;Xu, Liao, & Li, 2008). Emotional appeals are effective when there is a low brand response.…”