Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques 2001
DOI: 10.1145/383259.383294
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Integrating shape and pattern in mammalian models

Abstract: Figure 1: A giraffe and its newborn generated with techniques described in the paper. AbstractThe giraffe and its patches, the leopard and its spots, the tiger and its stripes are spectacular examples of the integration of a pattern and a body shape. We present an approach that integrates a biologicallyplausible pattern generation model, which can effectively deliver a variety of patterns characteristic of mammalian coats, and a body growth and animation system that uses experimental growth data to produce ind… Show more

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Cited by 31 publications
(15 citation statements)
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“…Even though the methods mentioned above could get homogeneous and seamless texture, they seem not put attention on the real world texture of the model. Walter et al [12] integrate a biologically plausible pattern generation model, which can effectively deliver a variety of patterns characteristic of mammalian coats. Zhang et al [13] present an approach for decorating surfaces with progressively variant textures.…”
Section: B Related Workmentioning
confidence: 99%
“…Even though the methods mentioned above could get homogeneous and seamless texture, they seem not put attention on the real world texture of the model. Walter et al [12] integrate a biologically plausible pattern generation model, which can effectively deliver a variety of patterns characteristic of mammalian coats. Zhang et al [13] present an approach for decorating surfaces with progressively variant textures.…”
Section: B Related Workmentioning
confidence: 99%
“…For completeness, we briefly review it here. For more details we refer the reader to the original papers [30], [31]. The model assumes that the coat patterns for some mammals represent a spatial arrangement of epithelial cells -a Mosaic -where all pattern elements are derived from a single mother cell, and are therefore clones.…”
Section: Our Modelmentioning
confidence: 99%
“…We used k f = 0.04 in our results. Measuring these distances on a mesh is not trivial, and an approximation presented in [23] is used. Basically, all computations are made on the supporting plane of the point being considered.…”
Section: Point Relaxation On the Surfacementioning
confidence: 99%
“…At this stage of the algorithm, for each polygon on the mesh, we have a collection of evenly spaced points that represent the tiles. As in the relaxation step explained above, we use an approximation for the computation of the Voronoi diagram presented in [23]. We compute the Voronoi diagram of this collection of points on the plane of the supporting polygon, and map all neighboring faces to this same plane.…”
Section: Rendering Variable-shaped Tiles Using Voronoi Diagramsmentioning
confidence: 99%