Proceedings of the First International Joint Conference on Autonomous Agents and Multiagent Systems Part 1 - AAMAS '02 2002
DOI: 10.1145/544741.544819
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Interacting with virtual characters in interactive storytelling

Abstract: In recent years, several paradigms have emerged for interactive storytelling. In character-based storytelling, plot generation is based on the behaviour of autonomous characters. In this paper, we describe user interaction in a fully-implemented prototype of an interactive storytelling system. We describe the planning techniques used to control autonomous characters, which derive from HTN planning. The hierarchical task network representing a characters' potential behaviour constitute a target for user interve… Show more

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Cited by 106 publications
(27 citation statements)
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References 17 publications
(15 reference statements)
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“…In contrast, one can imagine a much richer form of narrative learning environment that dynamically crafts customized stories for individual students at runtime. Recent years have seen the emergence of a growing body of work on dynamic narrative generation (Cavazza et al 2002;Riedl and Young 2004;Si et al 2005), and narrative has begun to play an increasingly important role in ITS (Machado et al 2001;Mott and Lester 2006b;Riedl et al 2005). Narrative experiences are powerful.…”
Section: Interactive Narrative-centered Learning Environmentsmentioning
confidence: 99%
“…In contrast, one can imagine a much richer form of narrative learning environment that dynamically crafts customized stories for individual students at runtime. Recent years have seen the emergence of a growing body of work on dynamic narrative generation (Cavazza et al 2002;Riedl and Young 2004;Si et al 2005), and narrative has begun to play an increasingly important role in ITS (Machado et al 2001;Mott and Lester 2006b;Riedl et al 2005). Narrative experiences are powerful.…”
Section: Interactive Narrative-centered Learning Environmentsmentioning
confidence: 99%
“…HTN-based planning [10], which is also known as taskdecomposition planning, is among the oldest approaches for providing domain-specific knowledge to a planning system.…”
Section: B Hierarchical Task Network (Htn) Planningmentioning
confidence: 99%
“…I-Storytelling (a.k.a. Friends) The Interactive Storytelling approach described in [10] and [11] is character-based supporting user interventions at any time. The graphic environment of the system was based on the Unreal™ game engine and the scenario used is inspired from the popular sitcom Friends™.…”
Section: Dis Systemsmentioning
confidence: 99%
“…The interactive storytelling technology used in these experiments has been developed in previous work and is described in detail in [5] [6]. We shall thus only give a brief overview of the approach, insisting on those aspects that are most relevant to its Mixed Reality implementation.…”
Section: The Interactive Storytelling Enginementioning
confidence: 99%