2022
DOI: 10.5194/isprs-annals-v-4-2022-205-2022
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Interaction and Visualization Design Considerations for Gaze-Guided Communication in Collaborative Extended Reality

Abstract: Abstract. There is evidence in literature that collaborative work while using digital tools could benefit from visualizing the real time eye movements of a selected participant, or possibly, several participants. In this study, we examine alternative gaze interaction and visualization design prototypes in a digital collaboration scenario, in which assumed collaboration environment is a co-located mixed reality environment. Specifically, we implemented a virtual pointer as a baseline, and representations of gaz… Show more

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“…The literature on this topic presents many different terms noting a range of conceptually similar digital collaboration environments, each with particular specialisations specific for their purpose, including the generic Virtual/3D Collaborative Environments (Bochenek and Ragusa, 2003;Downey et al 2012;Lorenzo et al 2012;Afrooz et al 2019;Stefan 2012), 3Dinteractive virtual classroom (Chatwattana et al 2020), Decision-Visualization Environments (Bragger et al 2022 encompassing Computer Supported Collaborative Learning (John et al 2020) and social VR (Scavarelli 2021) domains such as Massively Multiuser On-line Learning Platforms (Montoya et al 2011). Mozilla Hubs has been described as a social virtual environment platform (Le et al 2020), and Second Life a three-dimensional (3D) electronic environment (Wang and Braman 2009).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The literature on this topic presents many different terms noting a range of conceptually similar digital collaboration environments, each with particular specialisations specific for their purpose, including the generic Virtual/3D Collaborative Environments (Bochenek and Ragusa, 2003;Downey et al 2012;Lorenzo et al 2012;Afrooz et al 2019;Stefan 2012), 3Dinteractive virtual classroom (Chatwattana et al 2020), Decision-Visualization Environments (Bragger et al 2022 encompassing Computer Supported Collaborative Learning (John et al 2020) and social VR (Scavarelli 2021) domains such as Massively Multiuser On-line Learning Platforms (Montoya et al 2011). Mozilla Hubs has been described as a social virtual environment platform (Le et al 2020), and Second Life a three-dimensional (3D) electronic environment (Wang and Braman 2009).…”
Section: Literature Reviewmentioning
confidence: 99%