“…The creation of these experiences poses several challenges [ 8 , 11 , 12 , 13 , 14 ], namely the time and technical expertise required to create such content, which are the main reasons preventing its widespread use; tracking of the user, i.e., understanding the user pose in relation to the environment; content management, i.e., making different types of digital content available (e.g., text, images, videos, 3D models, sound); adequate configuration of virtual content, i.e., configuring the experiences by choosing where augmented content is placed in the real world, as well as adequate mechanisms to display, filter, and select the relevant information at any given moment; uninterrupted display of information, i.e., making these continuous experiences available in order for them to be explored by the target audiences through adequate mechanisms; suitable interaction, i.e., providing usable interaction techniques to the devices being used, allowing easy-to-use authoring features; accessibility, which must be ensured for inexperienced users, while also providing experts with the full potential of the technology. Lastly, given the effects of the COVID-19 pandemic, which have abruptly upended normal work routines, it seems more relevant than ever to also consider remote features for these emerging experiences.…”