“…These methods aim to optimize different (and potentially conflicting metrics), such as limiting the number of cubes, limiting the number of irregular (non‐valency 4) vertices, matching the topology of the input surface, and maximizing shape similarity between the two shapes. Polycube‐map based surface parametrizations have also been used for problems other than texture mapping, such as construction of higher‐order surface representations [WHL∗08, LJFW08], reverse subdivision [XGH∗11, GXH∗13], volumetric modelling of thin shells [HXH10], shape analysis and design [XGH∗11, GXH∗13], cross‐parametrization and morphing [FJFS05, WYZ∗11] and, especially, semiregular hexahedral volume remeshing [GSZ11, FXBH16, YZWL14, HZ16] intended for physical simulations.…”