2013
DOI: 10.1109/tvcg.2012.308
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Interactive Applications for Sketch-Based Editable Polycube Map

Abstract: In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh and a simple polycube that coarsely resembles the shape of the object, plus sketched features indicating relevant correspondences between the two, provides a uniform, regular, and user-controllable quads-only mesh that can be used as a basis structure for subdivision. Large scale models with complex geometry and topology can be processed efficiently with simple, intuitive operations. We show that the simple, in… Show more

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Cited by 13 publications
(5 citation statements)
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References 54 publications
(85 reference statements)
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“…These methods aim to optimize different (and potentially conflicting metrics), such as limiting the number of cubes, limiting the number of irregular (non‐valency 4) vertices, matching the topology of the input surface, and maximizing shape similarity between the two shapes. Polycube‐map based surface parametrizations have also been used for problems other than texture mapping, such as construction of higher‐order surface representations [WHL∗08, LJFW08], reverse subdivision [XGH∗11, GXH∗13], volumetric modelling of thin shells [HXH10], shape analysis and design [XGH∗11, GXH∗13], cross‐parametrization and morphing [FJFS05, WYZ∗11] and, especially, semiregular hexahedral volume remeshing [GSZ11, FXBH16, YZWL14, HZ16] intended for physical simulations.…”
Section: Volume‐based Parametrizationsmentioning
confidence: 99%
“…These methods aim to optimize different (and potentially conflicting metrics), such as limiting the number of cubes, limiting the number of irregular (non‐valency 4) vertices, matching the topology of the input surface, and maximizing shape similarity between the two shapes. Polycube‐map based surface parametrizations have also been used for problems other than texture mapping, such as construction of higher‐order surface representations [WHL∗08, LJFW08], reverse subdivision [XGH∗11, GXH∗13], volumetric modelling of thin shells [HXH10], shape analysis and design [XGH∗11, GXH∗13], cross‐parametrization and morphing [FJFS05, WYZ∗11] and, especially, semiregular hexahedral volume remeshing [GSZ11, FXBH16, YZWL14, HZ16] intended for physical simulations.…”
Section: Volume‐based Parametrizationsmentioning
confidence: 99%
“…Polycube removes the detail of the original meshes and captures its global features. It has been used in many kinds of graphics applications, such as: surface texturing [THCM04], volumetric texturing [CL∗ 10], parameterization [GXH∗ 13], reconstruction [WJH∗ 08], shape morphing[FJFS05] and T‐mesh construction [LZLW15]. Many algorithms of hexahedral remeshing [GSZ11; HXH10; LVS∗ 13; HJS∗ 14; FBL16] also rely on polycube mesh heavily.…”
Section: Introductionmentioning
confidence: 99%
“…These special shapes generalize geometry images [2], and allow geometry and texture to be stored efficiently. Due to their highly regular structure and special global parametric domain, polycubes are useful in many graphics applications, such as surface texturing [1], volume texturing [3], parameterization [4,5], reconstruction [6], hexahedral remeshing [7][8][9][10], shape morphing [11], spline construction [6,12], volumetric mapping [13,14], and T-mesh construction [15].…”
Section: Introductionmentioning
confidence: 99%