2017 IEEE Conference on Computational Intelligence and Games (CIG) 2017
DOI: 10.1109/cig.2017.8080443
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Introducing real world physics and macro-actions to general video game ai

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Cited by 11 publications
(6 citation statements)
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“…In a similar line, Perez-Liebana et al [13] employed macroactions for GVGAI games that used continuous (rather than grid-based) physics. These games have a larger state space, which in turn delays the effects of the player's actions and modifies the way agents navigate through the level.…”
Section: B Tree Search Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In a similar line, Perez-Liebana et al [13] employed macroactions for GVGAI games that used continuous (rather than grid-based) physics. These games have a larger state space, which in turn delays the effects of the player's actions and modifies the way agents navigate through the level.…”
Section: B Tree Search Methodsmentioning
confidence: 99%
“…Years later, Perez-Liebana et al [3] implemented a version of Schaul's initial framework in Java and organized the first General Video Game AI (GVGAI) competition in 2014 [8], which employed games developed in VGDL. In the following years, this framework was extended to accommodate two-player games [9], [10], level [11], rule [12] generation, and real-world physics games [13]. These competition tracks accumulate hundreds of submissions.…”
Section: The Gvgai Frameworkmentioning
confidence: 99%
“…The term rolling horizon refers to the fact that planning occurs until a limited look-ahead in the game, after which the agent must replan. RHEA has been subject to several enhancement proposals (e.g., [240,241]) and RHEA-based approaches have been used with some degree of success in the GVGAI competition [2].…”
Section: Evolutionary Planningmentioning
confidence: 99%
“…Games used in this competition are defined using the Video Game Description Language (VGDL), an alternative to GDL that allows for the creation of 2D arcade-style video games. This language has been significantly extended over the years to allow for new types of video games, such as the addition of a rudimentary physics engine in 2017 [46]. Several new games are often added each year to the official GVGAI game collection that is included with the available system code, 3 but many additional games have been created by other research groups to investigate certain specific hypotheses [47].…”
Section: B Gvgai Competitionmentioning
confidence: 99%