“…Among the few studies that have examined the ramifications of digital game play for cognitive development during middle childhood or adolescence (see Blumberg & Fisch, ; Calvert, ), findings have shown enhanced executive functioning (Best, ; Flynn & Richert, ; Flynn, Richert, Staiano, Wartella, & Calvert, ; Staiano, Abraham, & Calvert, ), metacognition (VanDeventer & White, ), mental rotation skills (De Lisi & Wolford, ; Quaiser‐Pohl, Geiser, & Lehmann, ), basic mathematical understanding (Deater‐Deckard, El Mallah, Chang, Evans, & Norton, ; Fisch, Lesh, Motoki, Crespo, & Melfi, ), and problem‐solving ability more generally (Blumberg & Randall, ; Greenfield et al., ). Further, it is increasingly recognized that games may enhance some of the core cognitive abilities, such as selective attention, that underlie the ability to acquire academic content or skills (Franceschini et al., )—a process that has been dubbed “learning to learn” (Bavelier, Green, Pouget, & Schrater, ).…”