2014
DOI: 10.1016/j.entcom.2013.10.001
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Investigating informative performance metrics for a multicore game world server

Abstract: Many real-time game world servers run on stand-alone PCs, such that user performance is bound to fairly modest hardware configurations. Studies of multicore architectures to optimize such servers are sparse, and evaluations typically involve the use of one or two arbitrary performance metrics. However, the behavior of game servers is complex and the interpretation of metrics, particularly in the case of parallel implementations, is not straightforward.Our initial interest is in efficient load-balancing of mult… Show more

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Cited by 2 publications
(1 citation statement)
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“…In the mentioned study, multiple cores of CPUs are more efficiently used by modifying some parts of the game's server. The study is further expanded in (Munro et al, 2014), with addition of load balancing into equation. Instead of some constant time quanta, threads are given variable running times.…”
Section: Discussion and Related Workmentioning
confidence: 99%
“…In the mentioned study, multiple cores of CPUs are more efficiently used by modifying some parts of the game's server. The study is further expanded in (Munro et al, 2014), with addition of load balancing into equation. Instead of some constant time quanta, threads are given variable running times.…”
Section: Discussion and Related Workmentioning
confidence: 99%