-As we know, parking guidance system (PGS) can help vehicles find appropriate parking lot more efficiently. Realtime guidance information delivers to vehicles; however, vehicles don't always follow the guidance due to various reasons in reality. This paper focuses this phenomenon and design the PGS in the view of multi-round Stackelberg game, aiming to recommend the target parking lot most possible be accepted by vehicles and help them complete parking. The static architecture of PGS is established and essential components such as front-end application and back-end web server are structured according to the needs of users. In dynamic procedure, the model of game between PGS and vehicles is also established and analyzed. Finally, the performance of PGS shows it can guide vehicles effectively, highly taking in account the efficiency and fairness of parking.