2009
DOI: 10.1089/cpb.2008.0293
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Is a Dark Virtual Environment Scary?

Abstract: This study investigated the effects of nighttime lighting conditions and stress on the affective appraisal of a virtual environment (VE). The effective application of VEs in emotionally intense simulations requires precise control over their characteristics that affect the user's emotions and behavior. It is known that humans have an innate fear of darkness, which increases after exposure to stress and extrapolates to ecologically valid (immersive) VEs. This study investigated if the simulated level of illumin… Show more

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Cited by 41 publications
(52 citation statements)
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“…Additionally, female participants rated the technology as being significantly more useful and beneficial when they were assigned to the rainy condition, whereas male participants found it to be more convenient and suitable when they experienced the sunny condition. The fact, that previous studies did not find a significant effect of lighting conditions on the experience of the virtual environment [25], yet instead indicated the efficacy of virtual environments as affective tools for shaping the virtual experience [19], underlines the importance of emotional processes in this context. In the present study, the sunny park indeed seemed to evoke more positive emotional responses, whereas the rainy park seemed to be associated with rather negative emotional states (see Section 5.1).…”
Section: Discussionmentioning
confidence: 79%
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“…Additionally, female participants rated the technology as being significantly more useful and beneficial when they were assigned to the rainy condition, whereas male participants found it to be more convenient and suitable when they experienced the sunny condition. The fact, that previous studies did not find a significant effect of lighting conditions on the experience of the virtual environment [25], yet instead indicated the efficacy of virtual environments as affective tools for shaping the virtual experience [19], underlines the importance of emotional processes in this context. In the present study, the sunny park indeed seemed to evoke more positive emotional responses, whereas the rainy park seemed to be associated with rather negative emotional states (see Section 5.1).…”
Section: Discussionmentioning
confidence: 79%
“…It seems that a medium must be able to induce a feeling of presence in order to provoke affective responses [19]. Yet, some other studies showed that the lighting level of the virtual environment alone has no effect on the affective state of the users [25]. Gender: Gender differences are a widely researched field.…”
Section: Related Workmentioning
confidence: 99%
“…For example, it has been reported that people respond to virtual characters the same way they do to other people (facial EMG [78], pupil size, eye tracking [44]) and that this is (at least to some extent) dependent on how humanlike the virtual character looks [10]. One interesting study [74] demonstrated that as the sole stimulus, darkness on a desktop virtual environment does not induce anxiety or stress (measured by HR and cortisol level), contrary to darkness in the real world and in immersive virtual environments. However, it is unclear to which extent games can be likened to virtual environments, which lack the intrinsic motivation provided by game mechanics (cf.…”
Section: Studying Game Featuresmentioning
confidence: 99%
“…Toet et al, 2009). In research, MIPs are predominantly used to study the effects of emotional states on specific cognitive functions such as memory (e.g., Blaney, 1986) or automatic biases in information processing (e.g., Gemar et al, 2001).…”
Section: Introductionmentioning
confidence: 99%