2015
DOI: 10.6035/2174-0992.2015.9.4
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«¿La vida empieza o acaba con el matrimonio?»: Amor, diseño de ética y libertad dirigida en <em>Catherine</em>

Abstract: The concern for ethics is one of the most important trends in contemporary game design, with works like the Mass Effect trilogy (Bioware, 2007(Bioware, -2012, This War of Mine (11 Bit Studios, 2014), Democracy (Positech Games, 2005) or The Walking Dead series (Telltale Games, 2012-14 In this paper we provide an overview and a theoretical model of these issues and apply it to the case study of Catherine (Atlus, 2011), a Japanese game that combines various ethics design strategies in a text that avoids the tr… Show more

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Cited by 6 publications
(5 citation statements)
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“…Consequently, it is important to promote research linked to the perspective of the active user, in which the player is a conscious agent and responsible for an experience. This is in contrast [49,50] to research framed by the active medium [3], which considers video games as products which are in themselves capable of affecting users' behavior, producing addiction [51] or increasing levels of aggression and violence [52]. As various authors have noted [53,54], children and adolescents must not only be considered helpless victims exposed to a medium like video games.…”
Section: Research Implicationsmentioning
confidence: 99%
“…Consequently, it is important to promote research linked to the perspective of the active user, in which the player is a conscious agent and responsible for an experience. This is in contrast [49,50] to research framed by the active medium [3], which considers video games as products which are in themselves capable of affecting users' behavior, producing addiction [51] or increasing levels of aggression and violence [52]. As various authors have noted [53,54], children and adolescents must not only be considered helpless victims exposed to a medium like video games.…”
Section: Research Implicationsmentioning
confidence: 99%
“…En este sentido, nos resultan realmente esclarecedoras las nociones de "sistema central" y "sistema exterior" propuestas por Víctor Navarro Remesal dentro de su teoría del diseño del videojuego. El autor subraya que, en el proceso del videojuego, participan un amplio abanico de elementos, tanto aquellos relacionados con el sistema lúdico como aquellos referidos a la cultura del jugador, conformando, en su conjunto, un supra-sistema global (Navarro Remesal, 2016). La teoría de Víctor Navarro nos interesa especialmente por el carácter amplio de su propuesta y, en relación con el objeto de nuestra investigación, es fundamental a la hora de comprender los vínculos entre el sistema lúdico y el espacio del jugador: "Si no se comprende al jugador y a su entorno (social, cultural, tecnológico), nuestro conocimiento del videojuego será limitado" (Navarro Remesal, 2016, p. 39).…”
Section: La Configuración De Lo Fantástico a Partir Del Jugadorunclassified
“…The genre is, according to the researcher and doctor of game studies Navarro Remesal, "a classification by groups of a set of works according to common features" 42 , these common features being the design patterns, that is to say: "basic configurations of different elements that delimit the general operation of the game or the problems and solutions that these present" 43 . The genre offers a framework of experiences to the player, a reference to enter the work since all genres are referential 44 .…”
Section: Video Playmentioning
confidence: 99%