“…actually have continuous action spaces. Examples include continuous resource allocation games [Ganzfried, 2021], security games in continuous spaces [Kamra et al, 2017;Kamra et al, 2018;Kamra et al, 2019], network games [Ghosh and Kundu, 2019], simulations of military scenarios and wargaming [Marchesi et al, 2020], and most video games [Berner et al, 2019;Vinyals et al, 2019]. Furthermore, even if the action space is discrete, it may be fine-grained enough to treat as continuous for computational efficiency purposes [Borel, 1938;Chen and Ankenman, 2006;Ganzfried and Sandholm, 2010].…”