2021
DOI: 10.1038/s42256-021-00365-4
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Learning equilibria in symmetric auction games using artificial neural networks

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Cited by 19 publications
(7 citation statements)
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“…These are weaker than global equilibria, but the much weaker assumptions guarantee that this result holds for many auctions of interest to economists. In August 2021, the first Journal article relating to my thesis was published in Nature Machine Intelligence (Bichler et al 2021), containing this convergence result and an exhaustive empirical analysis of NPGA, including equilibrium computation in the largest auction (6 bidders, 8 items) where this has been achieved. For further scaling, many challenges remain, e.g.…”
Section: Third Year and Current Statusmentioning
confidence: 98%
“…These are weaker than global equilibria, but the much weaker assumptions guarantee that this result holds for many auctions of interest to economists. In August 2021, the first Journal article relating to my thesis was published in Nature Machine Intelligence (Bichler et al 2021), containing this convergence result and an exhaustive empirical analysis of NPGA, including equilibrium computation in the largest auction (6 bidders, 8 items) where this has been achieved. For further scaling, many challenges remain, e.g.…”
Section: Third Year and Current Statusmentioning
confidence: 98%
“…In regard to finding optimal economic designs, deep learning has been used for problems of auction design (Dütting et al, 2019;Curry et al, 2022c;Tacchetti et al, 2019;Curry et al, 2022a;Gemp et al, 2022;Rahme et al, 2020) and matching (Ravindranath et al, 2021). In regard to solving for equilibria, some recent works have tried to solve for Nash equilibria in auctions (Heidekrüger et al, 2019;Bichler et al, 2021), and dynamic stochastic general equilibrium models (Curry et al, 2022b;Chen et al, 2021;Hill et al, 2021).…”
Section: Additional Related Workmentioning
confidence: 99%
“…actually have continuous action spaces. Examples include continuous resource allocation games [Ganzfried, 2021], security games in continuous spaces [Kamra et al, 2017;Kamra et al, 2018;Kamra et al, 2019], network games [Ghosh and Kundu, 2019], simulations of military scenarios and wargaming [Marchesi et al, 2020], and most video games [Berner et al, 2019;Vinyals et al, 2019]. Furthermore, even if the action space is discrete, it may be fine-grained enough to treat as continuous for computational efficiency purposes [Borel, 1938;Chen and Ankenman, 2006;Ganzfried and Sandholm, 2010].…”
Section: Introductionmentioning
confidence: 99%