2018
DOI: 10.1007/978-3-030-03098-8_30
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Learning Strategic Group Formation for Coordinated Behavior in Adversarial Multi-Agent with Double DQN

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Cited by 7 publications
(4 citation statements)
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“…To address the issue of black box decisions made by artificial intelligence, explainable reinforcement learning [17], [18], [19] tends to evaluate the interestingness elements in agent decisions such as frequency, execution uncertainty, and favorable/adverse situations [20]. Several studies have investigated learned formation strategies [21] and path planning strategies using heat maps [22]. However, theses approaches have not explained the correlation or causality effect between agents, and they are not general enough to merely use state and decision information.…”
Section: Related Workmentioning
confidence: 99%
“…To address the issue of black box decisions made by artificial intelligence, explainable reinforcement learning [17], [18], [19] tends to evaluate the interestingness elements in agent decisions such as frequency, execution uncertainty, and favorable/adverse situations [20]. Several studies have investigated learned formation strategies [21] and path planning strategies using heat maps [22]. However, theses approaches have not explained the correlation or causality effect between agents, and they are not general enough to merely use state and decision information.…”
Section: Related Workmentioning
confidence: 99%
“…Diallo et al [ 55 ] proposed that deep reinforcement learning algorithms can be used to cooperate between two agents to achieve a specific task. The fully observable ping-pong scenario tested different deep reinforcement learning algorithms by teaming up the two agents to play against the hard-coded player.…”
Section: Related Studiesmentioning
confidence: 99%
“…Learning. Diallo et al [55] proposed that deep reinforcement learning algorithms can be used to cooperate between two agents to achieve a specific task.…”
Section: Introduction Of Cooperation and Emotions Through Reinforcementmentioning
confidence: 99%
“…Research on MADRL has received much attention in recent years [11,18,24] For example, Diallo et al [4] showed that a large number of agents can behave cooperatively and generate strategic team formations of more than 100 agents by sharing a centralized DQN with teammates in adversarial multi-agent games. Shao et al [20] proposed a curriculum transfer learning method for MADRL to solve problems with difficult scenarios in StarCraft, a real-time strategy game, and this method accelerates the training process, thereby improving the learning performance.…”
Section: Related Workmentioning
confidence: 99%