2009
DOI: 10.3166/sth.3.95-121
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Les interfaces Cerveau-Machine pour la palliation du handicap moteur sévère

Abstract: RÉSUMÉ. Les interfaces cerveau-machine (BMI: Brain-Machine

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Cited by 5 publications
(3 citation statements)
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“…Now that these building blocks are fully integrated in the system, the modularity of the latter makes it feasible to isolate each modality and optimize it as much as possible without hindering the functioning of the system as a whole. Further developments should introduce the use of Electromyography (EMG) signals [15] that gives data about muscular activation that reflects muscular activity as well as a brain-computer interface through the use of Electroencephalography (EEG) signals [16]. The multimodal fusion engine should be well calibrated to adapt to a given user depending on the acquired signals and the input acquisition time window.…”
Section: Fig 3 Illustration Of Head Movement (Face Looking To the Lef...mentioning
confidence: 99%
“…Now that these building blocks are fully integrated in the system, the modularity of the latter makes it feasible to isolate each modality and optimize it as much as possible without hindering the functioning of the system as a whole. Further developments should introduce the use of Electromyography (EMG) signals [15] that gives data about muscular activation that reflects muscular activity as well as a brain-computer interface through the use of Electroencephalography (EEG) signals [16]. The multimodal fusion engine should be well calibrated to adapt to a given user depending on the acquired signals and the input acquisition time window.…”
Section: Fig 3 Illustration Of Head Movement (Face Looking To the Lef...mentioning
confidence: 99%
“…Se ha hecho posible, para determinados casos de discapacidad motriz, el control de máquinas mediante la sola actividad cerebral registrada (Bekaert, Botte-Lecocq, Cabestaing y Rakotomamonjy, 2009). Por el momento, parece que solo la complejidad de las acciones y la velocidad de ejecución exigida impiden trasladar esa posibilidad a los eSports, aunque sea posible jugar el World of Wordcraft sin manos, y ya haya empresas comerciales (Projet open VIBE 2 de l'INRIA) comprometidas con esta vía de exploración: los resultados, espectaculares a veces, muestran en directo a personas capaces de desplazar avatares gráficos o de enfrentarse sobre la pantalla a otro jugador por medio de sensores faciales o cascos EEG no invasivos provistos de electrodos.…”
Section: A Favor De La Educación Física Contra "La Invasión De Los Ultracuerpos"unclassified
“…Whereas recent works have reported the use of non invasive BCIs for virtual reality control, entertainment and gaming (Allison et al, 2013;), many BCI researchers stay focused on the development of BCIs assisting severely disabled people in maintaining or recovering autonomy. Thus, various experimental BCI systems (Bekaert et al, 2009 ;Mak and Wolpaw, 2009 ;Millán et al, 2010) can restore communication (Wolpaw et al, 2002) or mobility (Galán et al, 2008), allow object handling (Müller-Putz et al, 2005), control an artificial limb (Pfurtscheller et al, 2000 ;McFarland et al, 2008) or elements of the environment (Guger et al, 2008) and have also been regarded as a new therapeutic approach to rehabilitation (Dobkin, 2007 ;Van Langhenhove et al, 2008 ;Daly and Wolpaw, 2008).…”
Section: Introductionmentioning
confidence: 99%