2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022
DOI: 10.1109/vr51125.2022.00055
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"Let’s Meet and Work it Out": Understanding and Mitigating Encountered-Type of Haptic Devices Failure Modes in VR

Abstract: Encountered-type of Haptic devices (ETHD) are robotic interfaces physically overlaying virtual counterparts prior to a user interaction in Virtual Reality. They theoretically reliably provide haptics in Virtual environments, yet they raise several intrinsic design challenges to properly display rich haptic feedback and interactions in VR applications. In this paper, we use a Failure Mode and Effects Analysis (FMEA) approach to identify, organise and analyse the failure modes and their causes in the different s… Show more

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Cited by 6 publications
(9 citation statements)
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References 56 publications
(81 reference statements)
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“…A mitigation strategy for this potential speed failure would reduce the user's hand speed and/or the object of interest speed, to a maximum of 29cm/s. This solution ("visuo-proprioceptive illusion") is a common strategy for speed related limitations [2].…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…A mitigation strategy for this potential speed failure would reduce the user's hand speed and/or the object of interest speed, to a maximum of 29cm/s. This solution ("visuo-proprioceptive illusion") is a common strategy for speed related limitations [2].…”
Section: Discussionmentioning
confidence: 99%
“…Their main limitation is that they are required to be held continuously within the hand. A promising perspective is to let the users' hands free and to integrate palmar contact through encountered-type devices [2], on-demand [7] or wearable interfaces [16].…”
Section: Palmar Stimulation In Vrmentioning
confidence: 99%
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“…Instantiating a 1:1 virtual:physical mapping of objects such as Substitutional Reality [40] can be timeconsuming, costly, and increase drastically the number of props in a VR scene. Enabling physical interactions using a limited amount of physical props is therefore investigated [13], either by displacing the physical world, using robotised interfaces displaying the props in a N:1 virtual:physical mapping [11]; or by displacing the virtual world, using visuo-haptic illusions, to redirect the users' towards their chosen object of interest [5,14,17].…”
Section: Introductionmentioning
confidence: 99%