“…In the face of this, individual, cooperative, and competitive video games have been used. Commercial video games were used in [ 7 , 12 , 19 , 20 , 21 ], which, despite encouraging the execution of physical activity and supporting the player’s motivation, were not adapted to the particular characteristics of physical rehabilitation. For this reason, most of the studies proposed active video games specifically for rehabilitation, to increase motivation and adherence to therapies [ 8 , 11 , 13 , 15 , 16 , 17 , 18 , 22 , 23 , 25 ], in some cases associated with a configuration module allowing the health professional to adjust the characteristics of the game according to the diagnosis and progress of the patient in treatment [ 9 , 10 , 14 , 24 ].…”