2019
DOI: 10.1145/3336144
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Making Maps Available for Play

Abstract: Maps in video games have grown into complex interactive systems alongside video games themselves. What map systems have done and currently do have not been cataloged or evaluated. We trace the history of game map interfaces from their paper-based inspiration to their current smart phone-like appearance. Readonly map interfaces enable players to consume maps, which is sufficient for wayfinding. Game cartography interfaces enable players to persistently modify maps, expanding the range of activity to support pla… Show more

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Cited by 38 publications
(7 citation statements)
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“…Our method is inspired by the minimap mechanism in video games which aims to help players orientate and locate themselves and grasp their environment and targets efficiently and comprehensively. There are studies on the minimap being applied in navigation [52][53][54][55] to help players to walk and explore. Thus, we expect the design of the minimap mechanism could also be applied in the future exploratory navigation system.…”
Section: Interface Componentmentioning
confidence: 99%
“…Our method is inspired by the minimap mechanism in video games which aims to help players orientate and locate themselves and grasp their environment and targets efficiently and comprehensively. There are studies on the minimap being applied in navigation [52][53][54][55] to help players to walk and explore. Thus, we expect the design of the minimap mechanism could also be applied in the future exploratory navigation system.…”
Section: Interface Componentmentioning
confidence: 99%
“…The concept of "Game Cartography Interface" is frequently touched upon in articles on games. GCI encompasses a widely understood user interface that depicts a map of the game's world along with additional information elements (symbols, notes, text, notifications, icons) that can be modified or are added to the map through special events during the game (Toups et al 2019).…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, collecting spatial information is to a large extent based on reading maps and the interaction with the navigation elements of the user interface (Horbiński & Zagata, 2021, 2022a, 2022b). In the last years game developers were working out various navigation aids, such as: maps of campaign setting, mini-maps, routing lines, compass, verbal instructions, colours of objects and cut-scenes (Gardony et al, 2015; Toups et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, collecting spatial information is to a large extent based on reading maps and the interaction with the navigation elements of the user interface (Horbiński & Zagata, 2021, 2022a, 2022b. In the last years game developers were working out various navigation aids, such as: maps of campaign setting, mini-maps, routing lines, compass, verbal instructions, colours of objects and cut-scenes (Gardony et al, 2015;Toups et al, 2019). Burgess (2008) and Palermo et al (2008) note that topographic orientation is one of the most relevant spatial skills that depend on many cognitive behaviours, such as memory, attention, and perception (Wang & Spelke, 2002).…”
Section: Introductionmentioning
confidence: 99%