2010
DOI: 10.4101/jvwr.v3i3.874
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Massively Multi-Player Online Role Playing Games: What’s the Risk?

Abstract: Some may argue that the proliferation of personal computers together with the widespread use of the Internet has brought many benefits to society.  The popularity of the internet and its associated online services continues to grow at an exponential rate and consequently, so does the number of avenues for potential exploitation.  Prior research has already established that sexual predators and social engineers use the Internet as a means to target and exploit individuals.  Indeed, previous studies highlight th… Show more

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Cited by 3 publications
(19 citation statements)
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“…Evidence collated from previous studies [6,42,18] together with the aforementioned survey findings [32,33] suggests that factors unique to MMORPG environments create emerging opportunities and risks for gamers. Examples included significant positive correlations between levels of addiction to MMORPG's and levels of data disclosure (r(N=188) = .286 p <.001) and positive correlations between levels of data disclosure, self-promotion (r(N=188) = .347 p <.001), ingratiation (a strategic attempt to get someone to like you in order to obtain compliance with a request) (r(N=188) = .285 p <.001) and intimidation (r(N=188) = .257 p <.001).…”
Section: Resultsmentioning
confidence: 94%
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“…Evidence collated from previous studies [6,42,18] together with the aforementioned survey findings [32,33] suggests that factors unique to MMORPG environments create emerging opportunities and risks for gamers. Examples included significant positive correlations between levels of addiction to MMORPG's and levels of data disclosure (r(N=188) = .286 p <.001) and positive correlations between levels of data disclosure, self-promotion (r(N=188) = .347 p <.001), ingratiation (a strategic attempt to get someone to like you in order to obtain compliance with a request) (r(N=188) = .285 p <.001) and intimidation (r(N=188) = .257 p <.001).…”
Section: Resultsmentioning
confidence: 94%
“…Hammersley [17] proposes that quantitative measurement is most often addressed by means of well-established concepts of validity and reliability. Therefore, the two survey studies conducted by the authors [32,33] used well-established, reliable and valid constructs. Player behaviour was measured using Bolino and Turnley's [4] Impression Management scale together with Deci and Ryan's [11] Self Determination Theory construct.…”
Section: Methodsmentioning
confidence: 99%
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