Some may argue that the proliferation of personal computers together with the widespread use of the Internet has brought many benefits to society. The popularity of the internet and its associated online services continues to grow at an exponential rate and consequently, so does the number of avenues for potential exploitation. Prior research has already established that sexual predators and social engineers use the Internet as a means to target and exploit individuals. Indeed, previous studies highlight the significant threats faced by users of instant messaging and social networking facilities. Online role-playing games and virtual environments provide yet another platform for users to interact with one another. Evidence suggests that subscribers of such services often become so immersed in a fantasy world that their ability to differentiate between the virtual and real world is reduced. This monograph investigates the level of threat faced by users of virtual environments and online role-playing games. The study made use of an online survey to assess the current level of awareness and understanding amongst individuals who spend excessive amounts of time engaging in such environments.
The explosion and rapid embrace of Massively Multiplayer Online Role Playing Games (MMORPG) has provided players with unique, fully immersive three dimensional environments in which they can express themselves in a myriad of ways. Players can develop unique skill sets, share knowledge, explore and experiment with various identities and network with like-minded individuals. Evidence suggests however, that these opportunities are accompanied with a number of risks including addiction, desensitisation and threats to the privacy of personal information. This paper presents a novel Taxonomy of opportunities and risks in the specific context of Massively Multiplayer Online Role Playing Games.
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