“…He indicated that the social needs, loneliness and confidence predicted Internet addiction among players (p. 95). Likewise, Sanders et al (2010) found that MMORPG gaming leads to higher rates of information disclosure and that posit that such players were more vulnerable to exploitation and predation.…”
Section: The American Medical Association Doesn't Currently Recognizementioning
“…He indicated that the social needs, loneliness and confidence predicted Internet addiction among players (p. 95). Likewise, Sanders et al (2010) found that MMORPG gaming leads to higher rates of information disclosure and that posit that such players were more vulnerable to exploitation and predation.…”
Section: The American Medical Association Doesn't Currently Recognizementioning
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