“…Finally, we wish to make note of a line of investigation dedicated to the analysis, from a marketing point of view, of the effects on consumer behaviour associated with the use of concrete applications of the Social Web or of the presence of said applications in specific environments, such as avatars (McGoldrick et al, 2008;Vasalou and Joinson, 2009), blogs (Guadagno et al, 2008;Hsu and Lin, 2008;Lee et al, 2008;Rosanna et al, 2008;Yang, 2007), online games (Ho and Huang, 2009;Hsu and Lu, 2007;Koo, 2009;Molesworth, 2006;Weibel et al, 2008), virtual worlds (Bonsu and Darmody, 2008;), and spaces and profiles (Pfeil et al, 2009;Ross et al, 2009;Thelwall, 2008;Thomas et al, 2007;Zhao et al, 2008).…”