2014
DOI: 10.1109/tpds.2013.111
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Medusa: Simplified Graph Processing on GPUs

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Cited by 196 publications
(17 citation statements)
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“…We first evaluate its single-node performance by comparing it with Gunrock (March 11, 2018 commit), the state-of-the-art single-node multi-GPU graph analytics system, for rmat26 and twitter40 (Gunrock runs out-of-memory for rmat28 or larger graphs) on a platform with four GPUs sharing a physical node. Like other existing multi-GPU graph analytical systems [8,74], Gunrock can handle only outgoing edge-cuts 5 . We evaluated D-IrGL with the partitioning policies described in Section 5.2.…”
Section: Strong Scaling Of Distributed Gpu Systemmentioning
confidence: 99%
“…We first evaluate its single-node performance by comparing it with Gunrock (March 11, 2018 commit), the state-of-the-art single-node multi-GPU graph analytics system, for rmat26 and twitter40 (Gunrock runs out-of-memory for rmat28 or larger graphs) on a platform with four GPUs sharing a physical node. Like other existing multi-GPU graph analytical systems [8,74], Gunrock can handle only outgoing edge-cuts 5 . We evaluated D-IrGL with the partitioning policies described in Section 5.2.…”
Section: Strong Scaling Of Distributed Gpu Systemmentioning
confidence: 99%
“…In this section, we examine the WolfPath's ability to process large graphs which cannot fit into GPU memory. To the best of our knowledge, the state-of-art GPU-based graph processing frameworks [6,16,47] assume that the input graphs can fit in the GPU memory. Therefore, in this work, we compare WolfPath (WP) with two CPU-based, out-of-memory graph processing framework: GraphChi (GC) [17] and X-Stream (XS) [33].…”
Section: Comparison With Gpu Out-of-memory Frameworkmentioning
confidence: 99%
“…Medusa [47] is a GPU-based graph processing framework that focuses on abstractions for easy programming. MapGraph [6] implements the runtime-based optimisation to deliver good performance.…”
Section: Effect Of Optimisation Techniquesmentioning
confidence: 99%
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“…An example of the former is GraphX [30], which incurs some overhead while gaining fault tolerance and an example of the latter is Ligra [27], a framework requiring a shared-memory architecture. Additionally, there is a growing number of systems designed to run on GPUs [31].…”
Section: Introductionmentioning
confidence: 99%