Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
DOI: 10.1145/3313831.3376146
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Meta-AR-App: An Authoring Platform for Collaborative Augmented Reality in STEM Classrooms

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Cited by 52 publications
(19 citation statements)
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“…e research team of [26] conducted special theoretical and technical methods from indoor maps, location maps, and mobile maps and achieved various results; [27] focused on the indoor map representation methods under single-floor, multi-floor, and indooroutdoor switching conditions; and [28] studied the dynamic mapping process and mechanism of mobile maps based on the cognitive semantic theory and established the dynamic mapping of mobile maps model.…”
Section: Indoor Map Representationmentioning
confidence: 99%
“…e research team of [26] conducted special theoretical and technical methods from indoor maps, location maps, and mobile maps and achieved various results; [27] focused on the indoor map representation methods under single-floor, multi-floor, and indooroutdoor switching conditions; and [28] studied the dynamic mapping process and mechanism of mobile maps based on the cognitive semantic theory and established the dynamic mapping of mobile maps model.…”
Section: Indoor Map Representationmentioning
confidence: 99%
“…Work covered in this review a variety of XR systems from the learning standpoint. For example, for the education setting, the reviewed work span from informal learning [42,48,55,64,67,83,84,103]to formal learning [45,46,53,54,65,85], the target learners age range from K-12 children [45,53,54,66,67,85,98] to college students in higher ed settings or other adults [56,65,77,81,83,84,100,101]; the domain subjects that educational XR systems target in our review also span from math [55,56,67,101], science (e.g. physics [44,48,54,99], animal science [41]), programming and coding [60,61], to language learning [47,84,85,98,102,103] and art…”
Section: Summary Of Review Results and Current Barriersmentioning
confidence: 99%
“…Example Work in XR system Use 3D visualization to teach in a clearer or more visually way [45,100] Connect physical and virtual world to support learners learning by doing [54,85,99] Augment physical objects to provide richer digital information [84] Role-play or participatory simulation as part of the target knowledge [29,31,34,[41][42][43] Embedding interactive agent in XR to promote Social-Emotional Learning (SEL) [55,66] Afford learner control and agency through XR controller, sensors [42,79,80] Table 2. Mechanisms of XR technologies in Education…”
Section: A Appendixmentioning
confidence: 99%
“…The instructional approach that is used in AR applications can also be observed in other non-AR mobile applications (games, 2D images, video contents, tests, etc.) (Tobar Muñoz, 2017;Villanueva et al, 2020).…”
Section: Overview Of the Studies Researchmentioning
confidence: 99%