2004
DOI: 10.1002/cpe.874
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Middleware for real‐time distributed simulations

Abstract: SUMMARYDistributed simulation applications often rely on middleware to provide services to support their execution over distributed computing environments. Such middleware spans many levels, ranging from lowlevel support for data transmission through object request brokers to higher level, simulation specific functionality such as time management. We discuss design alternatives for realizing such middleware for hard real-time distributed simulations such as hardware-in-the-loop applications. We present the res… Show more

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Cited by 26 publications
(18 citation statements)
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“…McLean implemented a HRT (Hard Real-time) RTI for better real-time performance. As a conclusion, he put forth that a better mechanism would be allowing RTI to determine a range of QoS requirements based upon publisher-subscriber pairs [11] . Zhao and Georganas [12] provided an extension to associate attributes with some priorities.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…McLean implemented a HRT (Hard Real-time) RTI for better real-time performance. As a conclusion, he put forth that a better mechanism would be allowing RTI to determine a range of QoS requirements based upon publisher-subscriber pairs [11] . Zhao and Georganas [12] provided an extension to associate attributes with some priorities.…”
Section: Related Workmentioning
confidence: 99%
“…Studies in refs. [11,12] use some QoS requirements as the parameters, and then RTI or underling network can treat messages on their parameters. McLean implemented a HRT (Hard Real-time) RTI for better real-time performance.…”
Section: Related Workmentioning
confidence: 99%
“…There have been some efforts that aim at integrating these real-time requirements into the middleware (RTI). [15][16][17][18] However, these efforts did not lead to standardization and HLA still fails to grant standardized support for real-time applications.…”
Section: Real-time Hlamentioning
confidence: 99%
“…Wuerfel [21] researched the performance problem of HLA for the first time, and pointed out its shortcoming in performance. McLean and Fujimoto [22] designed a real-time distributed simulation middleware for HIL simulation application. Brutzman and Zyda [23,24] designed VRTP(virtual reality transfer protocol) in order to overcome the shortcoming of TCP and UDP and adapt to the requirement of distributed realtime interaction.…”
Section: Research Statusmentioning
confidence: 99%