2019
DOI: 10.3389/fpsyg.2019.01593
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Mindful Learning Experience Facilitates Mastery Experience Through Heightened Flow and Self-Efficacy in Game-Based Creativity Learning

Abstract: This study was performed within the limited framework of computer-game-based educational programs designed to enhance creativity. Furthermore, the utilization of mindful learning and moderators such as flow, mastery experience, and self-efficacy, brings this research to the forefront of modern educational practices. The present researchers developed a comprehensive game-based creativity learning program for fifth and sixth grade pupils. Further analyses presented relationship trends between mindful learning ex… Show more

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Cited by 30 publications
(20 citation statements)
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“…It consists of playing educational games as a learning tool that can provide the students with instant feedback, create engagement among the students, improve students' attendance rates, boost learning productivity, increase learning retention, encourage students to spend more time learning, and make learning seem fun (Topîrceanu, 2017). Also, using gamification in the classroom can produce a positive impact on students' learning, motivation, and understanding (Cruickshank & Telfer, 1980;Rowe, 2001;Lazarides, Buchholz, & Rubach, 2017;Topîrceanu, 2017) and on students' self-efficacy as well (Van Dinther, Dochy, & Segers (2011); Gani, 2019;Louth & Jamieson-Proctor, 2019;Yeh et al, 2019).…”
Section: Mathematics Achievementmentioning
confidence: 99%
“…It consists of playing educational games as a learning tool that can provide the students with instant feedback, create engagement among the students, improve students' attendance rates, boost learning productivity, increase learning retention, encourage students to spend more time learning, and make learning seem fun (Topîrceanu, 2017). Also, using gamification in the classroom can produce a positive impact on students' learning, motivation, and understanding (Cruickshank & Telfer, 1980;Rowe, 2001;Lazarides, Buchholz, & Rubach, 2017;Topîrceanu, 2017) and on students' self-efficacy as well (Van Dinther, Dochy, & Segers (2011); Gani, 2019;Louth & Jamieson-Proctor, 2019;Yeh et al, 2019).…”
Section: Mathematics Achievementmentioning
confidence: 99%
“…That is, when nursing students are constantly interested in their assigned tasks, and they continue to make an effort even under challenging situations, they are more likely to concentrate on the present moment with increased attention and awareness to accomplish their goals; this describes an important element of socio-cognitive mindfulness [ 21 , 22 , 23 ]. As Yeh et al [ 48 ] claimed that socio-cognitive mindfulness-based learning should include the grit construct and emotion regulation, this study expands research on mindfulness and grit by generating a pioneering result of a significant association between grit and socio-cognitive mindfulness among nursing students.…”
Section: Discussionmentioning
confidence: 80%
“…Many staff were totally unprepared and had no previous experience in this area. When we consider the sources of self-efficacy, prior research indicates that previous experience (or mastery) has the most powerful impact upon the level of self-efficacy one feels (Bandura, 1977; Beatson et al , 2020; Yeh et al , 2019). When faced with the new teaching mode of online delivery, we observed staff with little or no experience flounder as they had no previous experience to draw on.…”
Section: Resultsmentioning
confidence: 99%