2010
DOI: 10.1002/9780470823798
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Mobile 3D Graphics SoC

Abstract: A 3D graphics pipeline has geometry operations for computing the attributes of vertices of polygons, and rendering operations for filling colors inside the polygons. The geometry stage generates vertex data from primitive input vertex attributes using transformation, lighting, and perspective projection. The rendering stage draws pixels from the vertex data computed in the geometry stage. First, vertex data are transformed into sets of 2D triangles using interpolation to calculate edge coordinates for each pol… Show more

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Cited by 10 publications
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References 28 publications
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