2014 IEEE 14th International Conference on Advanced Learning Technologies 2014
DOI: 10.1109/icalt.2014.129
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Mobile-Based AR Application Helps to Promote EFL Children's Vocabulary Study

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Cited by 46 publications
(24 citation statements)
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“…This instability could be due to inappropriate marker design or inappropriate interaction design (e.g., children’s hands blocked markers during interaction). The other problems reported included slow marker detection response time (Lee et al., 2017) and the influence of mobile phones on children’s attention and eyesight (He et al., 2014).…”
Section: Resultsmentioning
confidence: 99%
“…This instability could be due to inappropriate marker design or inappropriate interaction design (e.g., children’s hands blocked markers during interaction). The other problems reported included slow marker detection response time (Lee et al., 2017) and the influence of mobile phones on children’s attention and eyesight (He et al., 2014).…”
Section: Resultsmentioning
confidence: 99%
“…However, few researches highlighted their concern on the usage of mobile devices in the classroom. As mentioned by He et al [28], the use of mobile phone may distract children attention. This negative view was also reported in Huang et al [27], whereas teachers and parents were concerned the side effects of using mobile devices with augmented reality technology in young children learning.…”
Section: Recommendationmentioning
confidence: 97%
“…Science (Animals, Newton) [7], [24][25][26] Storytelling [20][21] Art education [27] English language [14], [23], [28][29] Native language (native alphabet) [30][31][32] Religion education [19], [33] Early Literacy (Alphabets, writing, numbers, early childhood activity) [4], [6], [18], [34][35][36][37] Others (emotion, thinking, social behaviour, interaction)…”
Section: Topics Authorsmentioning
confidence: 99%
“…A technical means of integrating virtual with reality, augmented reality technology has been widely used in educational products in recent years. In English teaching, students scan the English words on the cards, and then they can see the relevant three-dimensional model display, which promotes students' interest in learning [4]. In physics teaching, physical concepts such as electric field and magnetic field are not easy to observe directly.…”
Section: Application Background Of Augmented Reality Technology Imentioning
confidence: 99%